Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b52cdd4b45c5c175426b4911a835f17604a75aa1
OpenRA/OpenRA.Mods.RA/Player
History
Paul Chote a9635e8c4a Refund the *old* player when a production structure is captured.
2014-06-26 23:14:14 +12:00
..
ActorGroupProxy.cs
Remove and sort usings.
2014-06-18 21:43:35 +01:00
AllyRepair.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
BaseAttackNotifier.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
ClassicProductionQueue.cs
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
HarvesterAttackNotifier.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
PlaceBeacon.cs
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
PlaceBuilding.cs
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
PlayerStatistics.cs
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
ProductionQueue.cs
Refund the *old* player when a production structure is captured.
2014-06-26 23:14:14 +12:00
ProvidesCustomPrerequisite.cs
Allow custom prerequisites to be restricted by race.
2014-06-26 23:12:23 +12:00
ProvidesTechPrerequisite.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
TechTree.cs
Fix remaining tech tree issues.
2014-06-26 23:14:12 +12:00
Powered by Gitea Version: 1.25.1 Page: 202ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API