106 lines
2.3 KiB
INI
106 lines
2.3 KiB
INI
; The bare minimum rules required for the game to run
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; The linecount of this file should reduce to zero as we port things to traits
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[General]
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ConditionRed=25% ; when damaged to this percentage, health bar turns red
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ConditionYellow=50% ; when damaged to this percentage, health bar turns yellow
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RefundPercent=50% ; percent of original cost to refund when building/unit is sold
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RepairRate=.016 ; minutes between applying repair step
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URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost
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URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units
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BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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OreGrows=yes ; Does ore grow denser over time?
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OreSpreads=yes ; Does ore spread into adjacent areas
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GemValue=50 ; gem credits per 'bail' carried by a harvester
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GoldValue=25 ; gold credits per 'bail' carried by a harvester
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GrowthRate=.3 ; minutes between ore (Tiberium) growth
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BailCount=28 ; number of 'bails' carried by a harvester
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;; OreChance is missing from rules.ini but referenced
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;; LowPowerSlowdown is missing from rules.ini but referenced
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GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval
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SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge
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; ******* Land Characteristics *******
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; clear grassy terrain
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[Clear]
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Foot=90%
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Track=80%
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Wheel=60%
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Float=0%
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Buildable=yes
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; rocky terrain
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[Rough]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; roads
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[Road]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=0%
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Buildable=yes
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; open water
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[Water]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=100%
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Buildable=no
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; cliffs
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[Rock]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; walls and other man made obstacles
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[Wall]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; ore (Tiberium)
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[Ore]
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Foot=90%
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Track=70%
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Wheel=50%
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Float=0%
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Buildable=no
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; sandy beach
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[Beach]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; craggy riverbed
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[River]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; special tile for bridge hacks
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[Special]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=100%
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Buildable=no |