38 lines
848 B
C#
38 lines
848 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using OpenRa.Game.GameRules;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
class PlaceBuilding : IOrderGenerator
|
|
{
|
|
public readonly Player Owner;
|
|
public readonly string Name;
|
|
|
|
public PlaceBuilding(Player owner, string name)
|
|
{
|
|
Owner = owner;
|
|
Name = name;
|
|
}
|
|
|
|
public IEnumerable<Order> Order(int2 xy)
|
|
{
|
|
// todo: check that space is free
|
|
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[Name];
|
|
if (Footprint.Tiles(bi, xy).Any(
|
|
t => !Game.IsCellBuildable(t,
|
|
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel)))
|
|
yield break;
|
|
|
|
yield return new PlaceBuildingOrder(this, xy);
|
|
}
|
|
|
|
public void PrepareOverlay(int2 xy)
|
|
{
|
|
Game.worldRenderer.uiOverlay.SetCurrentOverlay(xy, Name);
|
|
}
|
|
}
|
|
}
|