Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/CncIngameChromeLogic.cs
2011-07-02 21:37:31 +12:00

137 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Widgets;
using OpenRA.Mods.RA;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncIngameChromeLogic
{
enum MenuType { None, Cheats }
MenuType menu = MenuType.None;
Widget ingameRoot;
void AddChatLine(Color c, string from, string text)
{
ingameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
}
public void UnregisterEvents()
{
Game.AddChatLine -= AddChatLine;
Game.BeforeGameStart -= UnregisterEvents;
}
ProductionQueue QueueForType(World world, string type)
{
return world.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer)
.Select(p => p.Trait).FirstOrDefault(p => p.Info.Type == type);
}
[ObjectCreator.UseCtor]
public CncIngameChromeLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] World world )
{
world.WorldActor.Trait<CncMenuPaletteEffect>()
.Fade(CncMenuPaletteEffect.EffectType.None);
Game.AddChatLine += AddChatLine;
Game.BeforeGameStart += UnregisterEvents;
ingameRoot = widget.GetWidget("INGAME_ROOT");
if (world.LocalPlayer != null)
{
var playerWidgets = widget.GetWidget("PLAYER_WIDGETS");
playerWidgets.IsVisible = () => true;
var sidebarRoot = playerWidgets.GetWidget("SIDEBAR_BACKGROUND");
var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>
"${0}".F(playerResources.DisplayCash + playerResources.DisplayOre);
var buildPalette = playerWidgets.GetWidget<ProductionPaletteWidget>("PRODUCTION_PALETTE");
var queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
var buildingTab = queueTypes.GetWidget<ButtonWidget>("BUILDING");
buildingTab.OnClick = () => queueTabs.QueueType = "Building";
buildingTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Building")
|| queueTabs.QueueCounts["Building"] == 0;
var defenseTab = queueTypes.GetWidget<ButtonWidget>("DEFENSE");
defenseTab.OnClick = () => queueTabs.QueueType = "Defense";
defenseTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Defense")
|| queueTabs.QueueCounts["Defense"] == 0;
var infantryTab = queueTypes.GetWidget<ButtonWidget>("INFANTRY");
infantryTab.OnClick = () => queueTabs.QueueType = "Infantry";
infantryTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Infantry")
|| queueTabs.QueueCounts["Infantry"] == 0;
var vehicleTab = queueTypes.GetWidget<ButtonWidget>("VEHICLE");
vehicleTab.OnClick = () => queueTabs.QueueType = "Vehicle";
vehicleTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Vehicle")
|| queueTabs.QueueCounts["Vehicle"] == 0;
var aircraftTab = queueTypes.GetWidget<ButtonWidget>("AIRCRAFT");
aircraftTab.OnClick = () => queueTabs.QueueType = "Aircraft";
aircraftTab.IsDisabled = () => !queueTabs.QueueCounts.ContainsKey("Aircraft")
|| queueTabs.QueueCounts["Aircraft"] == 0;
}
ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
{
if (menu != MenuType.None)
{
Widget.CloseWindow();
menu = MenuType.None;
}
ingameRoot.IsVisible = () => false;
Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
{
{ "onExit", () => ingameRoot.IsVisible = () => true }
});
};
var cheatsButton = ingameRoot.GetWidget<ButtonWidget>("CHEATS_BUTTON");
cheatsButton.OnClick = () =>
{
if (menu != MenuType.None)
Widget.CloseWindow();
menu = MenuType.Cheats;
Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
};
cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
var postgameBG = ingameRoot.GetWidget("POSTGAME_BG");
postgameBG.IsVisible = () =>
{
return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
};
postgameBG.GetWidget<LabelWidget>("TEXT").GetText = () =>
{
var state = world.LocalPlayer.WinState;
return (state == WinState.Undefined)? "" :
((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
};
}
}
}