Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
2018-01-17 00:47:34 +01:00

90 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.SpriteLoaders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands
{
class RemapShpCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--remap"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 5;
}
[Desc("SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP", "Remap SHPs to another palette")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var remap = new Dictionary<int, int>();
/* the first 4 entries are fixed */
for (var i = 0; i < 4; i++)
remap[i] = i;
var srcMod = args[1].Split(':')[0];
var srcModData = new ModData(utility.Mods[srcMod], utility.Mods);
Game.ModData = srcModData;
var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0];
var destModData = new ModData(utility.Mods[destMod], utility.Mods);
Game.ModData = destModData;
var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };
// the remap range is always 16 entries, but their location and order changes
for (var i = 0; i < 16; i++)
remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
// map everything else to the best match based on channel-wise distance
var srcPalette = new ImmutablePalette(args[1].Split(':')[1], shadowIndex);
var destPalette = new ImmutablePalette(args[2].Split(':')[1], shadowIndex);
for (var i = 0; i < Palette.Size; i++)
if (!remap.ContainsKey(i))
remap[i] = Enumerable.Range(0, Palette.Size)
.Where(a => !remap.ContainsValue(a))
.MinBy(a => ColorDistance(destPalette[a], srcPalette[i]));
using (var s = File.OpenRead(args[3]))
using (var destStream = File.Create(args[4]))
{
var srcImage = new ShpTDSprite(s);
ShpTDSprite.Write(destStream, srcImage.Size,
srcImage.Frames.Select(im => im.Data.Select(px => (byte)remap[px]).ToArray()));
}
}
static int ColorDistance(uint a, uint b)
{
var ca = Color.FromArgb((int)a);
var cb = Color.FromArgb((int)b);
return Math.Abs(ca.R - cb.R) +
Math.Abs(ca.G - cb.G) +
Math.Abs(ca.B - cb.B);
}
}
}