This change lifts large portions of ExperimentalMapGenerator's logic into a new "Terraformer" class with highly documented methods that can theoretically be used by alternative map generator classes. Some additional refactoring may occur in future, subject to the practical needs of additional map generators. ClearMapGenerator is also simplified. This is not a pure refactor and contains some algorithmic and behavioral changes, as well as few minor bug fixes. Notably: - The logic for obstructing unreachable water has been somewhat replaced. - In CnC, where water is already unplayable, EMG no longer obstructs water. (RA still does, as water is playable there.) - Mountain (cliff) generation is now somewhat more effective. This increases the number of cliffs seen on many presets. Settings should no longer use "Mountains: 1000". - PlayableSpace logic has been consolidated into Terraformer. - PlayableSpace.Playability no longer exists as PartiallyPlayable became redundant. Its uses have been replaced with a simple boolean. Consequently, some defunct code and configuration has been removed. - Adjust MultiBrush replaceability contract painting behavior to be more intuitive. - Fix off-by-one error in map bounds computation. - Fix some usages of mixed up MersenneTwisters.
103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.MapGenerator;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.EditorWorld)]
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[Desc("A map generator that clears a map.")]
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public sealed class ClearMapGeneratorInfo : TraitInfo<ClearMapGenerator>, IEditorMapGeneratorInfo, IEditorToolInfo
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{
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[FieldLoader.Require]
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[Desc("Human-readable name this generator uses.")]
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[FluentReference]
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public readonly string Name = null;
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[FieldLoader.Require]
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[Desc("Internal id for this map generator.")]
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public readonly string Type = null;
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[FieldLoader.Require]
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[Desc("Tilesets that are compatible with this map generator.")]
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public readonly string[] Tilesets = null;
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[FluentReference]
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[Desc("The title to use for generated maps.")]
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public readonly string MapTitle = "label-random-map";
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[Desc("The widget tree to open when the tool is selected.")]
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public readonly string PanelWidget = "MAP_GENERATOR_TOOL_PANEL";
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// This is purely of interest to the linter.
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[FieldLoader.LoadUsing(nameof(FluentReferencesLoader))]
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[FluentReference]
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public readonly List<string> FluentReferences = null;
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[FieldLoader.LoadUsing(nameof(SettingsLoader))]
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public readonly MiniYaml Settings;
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string IMapGeneratorInfo.Type => Type;
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string IMapGeneratorInfo.Name => Name;
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string IMapGeneratorInfo.MapTitle => MapTitle;
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static MiniYaml SettingsLoader(MiniYaml my)
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{
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return my.NodeWithKey("Settings").Value;
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}
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static List<string> FluentReferencesLoader(MiniYaml my)
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{
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return new MapGeneratorSettings(null, my.NodeWithKey("Settings").Value)
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.Options.SelectMany(o => o.GetFluentReferences()).ToList();
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}
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public IMapGeneratorSettings GetSettings()
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{
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return new MapGeneratorSettings(this, Settings);
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}
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public Map Generate(ModData modData, MapGenerationArgs args)
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{
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var random = new MersenneTwister();
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var terrainInfo = modData.DefaultTerrainInfo[args.Tileset];
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if (!Exts.TryParseUshortInvariant(args.Settings.NodeWithKey("Tile").Value.Value, out var tileType))
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throw new YamlException("Illegal tile type");
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if (!terrainInfo.TryGetTerrainInfo(new TerrainTile(tileType, 0), out var _))
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throw new MapGenerationException("Illegal tile type");
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var map = new Map(modData, terrainInfo, args.Size);
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var terraformer = new Terraformer(args, map, modData, [], Symmetry.Mirror.None, 1);
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terraformer.InitMap();
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foreach (var mpos in map.AllCells.MapCoords)
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map.Tiles[mpos] = terraformer.PickTile(random, tileType);
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terraformer.BakeMap();
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return map;
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}
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string IEditorToolInfo.Label => Name;
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string IEditorToolInfo.PanelWidget => PanelWidget;
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string[] IEditorMapGeneratorInfo.Tilesets => Tilesets;
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}
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public class ClearMapGenerator { /* we're only interested in the Info */ }
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}
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