Files
OpenRA/OpenRA.Game/Graphics/Sprite.cs
RoosterDragon bbb3990a0f Don't store pre-calculated texture coords in Sprite.
By storing only the four corners, we can save the object overhead of an array and 4 float elements per sprite. This results in savings of around 5 MiB to store these coordinates.
2014-10-09 20:03:03 +01:00

2.0 KiB