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OpenRA/OpenRa.Mods.RA
History
Bob 4fa56f16c0 pass World to Effects/*
2010-01-21 13:27:44 +13:00
..
Activities
find/replace "Game.world." -> "self.World." in all traits and activities.
2010-01-21 13:15:05 +13:00
Properties
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
C4Demolition.cs
RA special infantry all in mod dll now
2010-01-17 10:40:51 +13:00
EngineerCapture.cs
fix engineer/bridge interaction
2010-01-19 14:06:32 +13:00
Mine.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
MineImmune.cs
minelayer works in mod dll
2010-01-17 09:57:58 +13:00
Minelayer.cs
find/replace "Game.world." -> "self.World." in all traits and activities.
2010-01-21 13:15:05 +13:00
OpenRa.Mods.RA.csproj
#34 repairing for boats
2010-01-20 18:02:15 +13:00
RenderSpy.cs
find/replace "Game.world." -> "self.World." in all traits and activities.
2010-01-21 13:15:05 +13:00
RepairableNear.cs
#34 repairing for boats
2010-01-20 18:02:15 +13:00
Spy.cs
RA special infantry all in mod dll now
2010-01-17 10:40:51 +13:00
Thief.cs
RA special infantry all in mod dll now
2010-01-17 10:40:51 +13:00
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