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bd93a08ffa841a25d4d24df883d074c6ad26ecb6
OpenRA/OpenRa.Game/GameRules
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Chris Forbes c5c1ec79ab presence of the trait is enough; don't need to check a legacy flag too.
2009-12-28 13:31:08 +13:00
..
ActorInfo.cs
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
AftermathInfo.cs
Forgot to add AftermathInfo.cs to last commit
2009-12-18 16:51:55 -08:00
FieldLoader.cs
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Footprint.cs
trimming 'using' crap
2009-12-05 14:23:59 +13:00
GeneralInfo.cs
low power slowdown
2009-12-08 20:56:15 +13:00
InfoLoader.cs
Rules.Categories
2009-10-30 05:43:21 +13:00
ProjectileInfo.cs
prevent inappropriate weapons from being used
2009-12-06 21:40:06 +13:00
Rules.cs
messy first pass at fixing map change palette weirdness, etc
2009-12-24 08:43:26 +13:00
SupportPowerInfo.cs
more support powers stuff
2009-12-22 21:12:46 +13:00
TechTree.cs
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
UnitInfo.cs
presence of the trait is enough; don't need to check a legacy flag too.
2009-12-28 13:31:08 +13:00
VoiceInfo.cs
death sounds for infantry
2009-12-20 18:18:11 +13:00
WarheadInfo.cs
trimming 'using' crap
2009-12-05 14:23:59 +13:00
WeaponInfo.cs
TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
2009-12-16 14:29:57 +13:00
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