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OpenRA/OpenRA.Platforms.Default
History
Paul Chote 67754e8693 Add alpha support to SpriteRenderer.
2021-01-06 00:06:51 +01:00
..
DefaultPlatform.cs
Hide legacy GL support behind a feature flag.
2020-10-12 12:24:22 +02:00
DummySoundEngine.cs
…
FrameBuffer.cs
Split GLProfile from GLFeatures.
2020-04-25 21:03:43 +02:00
FreeTypeFont.cs
…
ITextureInternal.cs
…
MultiTapDetection.cs
Use Tuple syntax
2020-08-15 10:37:10 +01:00
OpenAlSoundEngine.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
OpenGL.cs
Misc changes to reduce allocation:
2020-10-17 23:48:48 +02:00
OpenRA.Platforms.Default.csproj
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
OpenRA.Platforms.Default.dll.config
…
Sdl2GraphicsContext.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
Sdl2HardwareCursor.cs
…
Sdl2Input.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
Sdl2PlatformWindow.cs
Hide legacy GL support behind a feature flag.
2020-10-12 12:24:22 +02:00
Shader.cs
Rename Platform.GameDir to Platform.EngineDir.
2020-11-24 17:53:48 +01:00
Texture.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
ThreadAffine.cs
…
ThreadedGraphicsContext.cs
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
VertexBuffer.cs
Add alpha support to SpriteRenderer.
2021-01-06 00:06:51 +01:00
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