Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
317 lines
5.7 KiB
YAML
317 lines
5.7 KiB
YAML
FPWR:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 870
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.infonly
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Tooltip:
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Icon: fake-icon
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Name: Fake Power Plant
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Description: Looks like a Power Plant.
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GenericName: Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 400
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Armor:
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Type: Wood
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Bib:
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RenderSprites:
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Image: POWR
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Valued:
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Cost: 30
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SYRF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Shipyard
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Description: Looks like a Shipyard.
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GenericName: Shipyard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Targetable:
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TargetTypes: Ground, Water, Structure
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderSprites:
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Image: SYRD
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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SPEF:
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Inherits: ^FakeBuilding
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Targetable:
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TargetTypes: Ground, Water, Structure
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Buildable:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~disabled
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Tooltip:
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Icon: fake-icon
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Name: Fake Sub Pen
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Description: Looks like a Sub Pen.
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GenericName: Sub Pen
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderSprites:
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Image: SPEN
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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WEAF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Tooltip:
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Icon: fake-icon
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Name: Fake War Factory
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Description: Looks like a War Factory.
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GenericName: War Factory
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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RenderSprites:
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Image: WEAP
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WithProductionDoorOverlay:
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 1500
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Armor:
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Type: Wood
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DOMF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Radar Dome
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Description: Looks like a Radar Dome.
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GenericName: Radar Dome
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 930
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderSprites:
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Image: DOME
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Valued:
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Cost: 180
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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FIXF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Service Depot
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Description: Looks like a Service Depot.
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GenericName: Service Depot
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Health:
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HP: 800
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Armor:
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Type: Wood
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Bib:
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HasMinibib: Yes
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RenderSprites:
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Image: FIX
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Valued:
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Cost: 120
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FAPW:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 950
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Advanced Power Plant
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Description: Looks like an Advanced Power Plant.
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GenericName: Advanced Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 700
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Armor:
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Type: Wood
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Bib:
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RenderSprites:
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Image: APWR
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Selectable:
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Bounds: 72,48
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SelectionDecorations:
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VisualBounds: 72,60,0,-6
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Valued:
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Cost: 60
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ATEF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Allied Tech Center
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Description: Looks like an Allied Tech Center.
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GenericName: Allied Tech Center
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 970
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.high
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderSprites:
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Image: ATEK
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Valued:
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Cost: 150
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Health:
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HP: 400
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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PDOF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Chronosphere
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Description: Looks like a Chronosphere.
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GenericName: Chronosphere
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 980
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RenderSprites:
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Image: PDOX
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Bib:
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HasMinibib: Yes
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Valued:
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Cost: 150
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Health:
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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MSLF:
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Inherits: ^FakeBuilding
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Tooltip:
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Icon: fake-icon
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Name: Fake Missile Silo
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Description: Looks like a Missile Silo.
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GenericName: Missile Silo
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 990
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderSprites:
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Image: MSLO
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Valued:
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Cost: 250
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Health:
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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FACF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 1000
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Construction Yard
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Description: Looks like a Construction Yard.
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GenericName: Construction Yard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Bib:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 250
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Health:
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HP: 1500
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Armor:
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Type: Wood
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