Files
OpenRA/mods/ra/rules/fakes.yaml
reaperrr ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00

317 lines
5.7 KiB
YAML

FPWR:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Tooltip:
Icon: fake-icon
Name: Fake Power Plant
Description: Looks like a Power Plant.
GenericName: Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Bib:
RenderSprites:
Image: POWR
Valued:
Cost: 30
SYRF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Tooltip:
Icon: fake-icon
Name: Fake Shipyard
Description: Looks like a Shipyard.
GenericName: Shipyard
GenericVisibility: Enemy
GenericStancePrefix: False
Targetable:
TargetTypes: Ground, Water, Structure
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderSprites:
Image: SYRD
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
SPEF:
Inherits: ^FakeBuilding
Targetable:
TargetTypes: Ground, Water, Structure
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Tooltip:
Icon: fake-icon
Name: Fake Sub Pen
Description: Looks like a Sub Pen.
GenericName: Sub Pen
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderSprites:
Image: SPEN
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
WEAF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Tooltip:
Icon: fake-icon
Name: Fake War Factory
Description: Looks like a War Factory.
GenericName: War Factory
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx
Dimensions: 3,2
Bib:
RenderSprites:
Image: WEAP
WithProductionDoorOverlay:
Sequence: build-top
Valued:
Cost: 200
Health:
HP: 1500
Armor:
Type: Wood
DOMF:
Inherits: ^FakeBuilding
Tooltip:
Icon: fake-icon
Name: Fake Radar Dome
Description: Looks like a Radar Dome.
GenericName: Radar Dome
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Building:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderSprites:
Image: DOME
Valued:
Cost: 180
Health:
HP: 1000
Armor:
Type: Wood
RequiresPower:
DisabledOverlay:
FIXF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Tooltip:
Icon: fake-icon
Name: Fake Service Depot
Description: Looks like a Service Depot.
GenericName: Service Depot
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
Armor:
Type: Wood
Bib:
HasMinibib: Yes
RenderSprites:
Image: FIX
Valued:
Cost: 120
FAPW:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Tooltip:
Icon: fake-icon
Name: Fake Advanced Power Plant
Description: Looks like an Advanced Power Plant.
GenericName: Advanced Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 700
Armor:
Type: Wood
Bib:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,60,0,-6
Valued:
Cost: 60
ATEF:
Inherits: ^FakeBuilding
Tooltip:
Icon: fake-icon
Name: Fake Allied Tech Center
Description: Looks like an Allied Tech Center.
GenericName: Allied Tech Center
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Building:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderSprites:
Image: ATEK
Valued:
Cost: 150
Health:
HP: 400
Armor:
Type: Wood
RequiresPower:
DisabledOverlay:
PDOF:
Inherits: ^FakeBuilding
Tooltip:
Icon: fake-icon
Name: Fake Chronosphere
Description: Looks like a Chronosphere.
GenericName: Chronosphere
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 980
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Building:
Footprint: xx xx
Dimensions: 2,2
RenderSprites:
Image: PDOX
Bib:
HasMinibib: Yes
Valued:
Cost: 150
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
DisabledOverlay:
MSLF:
Inherits: ^FakeBuilding
Tooltip:
Icon: fake-icon
Name: Fake Missile Silo
Description: Looks like a Missile Silo.
GenericName: Missile Silo
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 990
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Building:
Footprint: xx
Dimensions: 2,1
RenderSprites:
Image: MSLO
Valued:
Cost: 250
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
DisabledOverlay:
FACF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Tooltip:
Icon: fake-icon
Name: Fake Construction Yard
Description: Looks like a Construction Yard.
GenericName: Construction Yard
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Bib:
RenderSprites:
Image: FACT
Valued:
Cost: 250
Health:
HP: 1500
Armor:
Type: Wood