Files
OpenRA/OpenRA.Mods.Common/Lint/CheckSpriteBodies.cs
2018-11-17 17:23:22 +00:00

32 lines
986 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
namespace OpenRA.Mods.Common.Lint
{
class CheckSpriteBodies : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var wsbs = actorInfo.Value.TraitInfos<WithSpriteBodyInfo>();
foreach (var wsb in wsbs)
if (wsbs.Any(w => w != wsb && w.Name == wsb.Name))
emitError("Actor type `{0}` has more than one *SpriteBody with Name: {1}!".F(actorInfo.Key, wsb.Name));
}
}
}
}