Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c2b7d9ca5bb7a9fecd96e1e7da9917cf6e71b5e4
OpenRA/OpenRA.Mods.RA/Lint
History
Matthias Mailänder 5775fa5e9f add a new lint check for map rule loading
2014-11-10 20:20:05 +01:00
..
CheckActorReferences.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
CheckActors.cs
new check for undefined actors
2014-06-28 09:50:50 +02:00
CheckMapCordon.cs
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
CheckMapRules.cs
add a new lint check for map rule loading
2014-11-10 20:20:05 +01:00
CheckPlayers.cs
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
CheckSequences.cs
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
CheckSyncAnnotations.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
CheckTraitPrerequisites.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
LintBuildablePrerequisites.cs
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Powered by Gitea Version: 1.25.1 Page: 213ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API