284 lines
8.1 KiB
C#
284 lines
8.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class ServerBrowserLogic
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{
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GameServer currentServer;
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ScrollItemWidget serverTemplate;
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Action onStart;
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Action onExit;
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enum SearchStatus { Fetching, Failed, NoGames, Hidden }
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SearchStatus searchStatus = SearchStatus.Fetching;
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bool showWaiting = true;
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bool showEmpty = true;
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bool showStarted = true;
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bool showIncompatible = false;
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public string ProgressLabelText()
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{
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switch (searchStatus)
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{
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case SearchStatus.Fetching: return "Fetching game list...";
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case SearchStatus.Failed: return "Failed to contact master server.";
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case SearchStatus.NoGames: return "No games found.";
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default: return "";
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}
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}
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[ObjectCreator.UseCtor]
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public ServerBrowserLogic(Widget widget, Action onStart, Action onExit)
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{
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var panel = widget;
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this.onStart = onStart;
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this.onExit = onExit;
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var sl = panel.Get<ScrollPanelWidget>("SERVER_LIST");
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// Menu buttons
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var refreshButton = panel.Get<ButtonWidget>("REFRESH_BUTTON");
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refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
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refreshButton.OnClick = () => ServerList.Query(games => RefreshServerList(panel, games));
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panel.Get<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = OpenDirectConnectPanel;
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = OpenCreateServerPanel;
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var join = panel.Get<ButtonWidget>("JOIN_BUTTON");
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join.IsDisabled = () => currentServer == null || !currentServer.CanJoin();
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join.OnClick = () => Join(currentServer);
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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// Server list
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serverTemplate = sl.Get<ScrollItemWidget>("SERVER_TEMPLATE");
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// Display the progress label over the server list
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// The text is only visible when the list is empty
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var progressText = panel.Get<LabelWidget>("PROGRESS_LABEL");
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progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
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progressText.GetText = ProgressLabelText;
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var showWaitingCheckbox = panel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
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if (showWaitingCheckbox != null)
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{
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showWaitingCheckbox.IsChecked = () => showWaiting;
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showWaitingCheckbox.OnClick = () => { showWaiting ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
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}
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var showEmptyCheckbox = panel.GetOrNull<CheckboxWidget>("EMPTY");
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if (showEmptyCheckbox != null)
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{
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showEmptyCheckbox.IsChecked = () => showEmpty;
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showEmptyCheckbox.OnClick = () => { showEmpty ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
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}
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var showAlreadyStartedCheckbox = panel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
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if (showAlreadyStartedCheckbox != null)
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{
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showAlreadyStartedCheckbox.IsChecked = () => showStarted;
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showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
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}
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var showIncompatibleCheckbox = panel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
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if (showIncompatibleCheckbox != null)
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{
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showIncompatibleCheckbox.IsChecked = () => showIncompatible;
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showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
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}
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// Game.LoadWidget(null, "SERVERBROWSER_IRC", panel.Get("IRC_ROOT"), new WidgetArgs());
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ServerList.Query(games => RefreshServerList(panel, games));
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}
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void OpenLobby()
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{
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
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{
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{ "onExit", Game.Disconnect },
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{ "onStart", onStart },
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{ "skirmishMode", false }
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});
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}
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void OpenDirectConnectPanel()
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{
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Ui.OpenWindow("DIRECTCONNECT_PANEL", new WidgetArgs
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{
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{ "openLobby", OpenLobby },
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{ "onExit", () => { } }
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});
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}
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void OpenCreateServerPanel()
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{
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Ui.OpenWindow("CREATESERVER_PANEL", new WidgetArgs
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{
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{ "openLobby", OpenLobby },
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{ "onExit", () => { } }
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});
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}
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void Join(GameServer server)
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{
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if (server == null || !server.CanJoin())
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return;
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var host = server.Address.Split(':')[0];
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var port = int.Parse(server.Address.Split(':')[1]);
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ConnectionLogic.Connect(host, port, "", OpenLobby, onExit);
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}
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string GetPlayersLabel(GameServer game)
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{
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if (game == null || game.Players == 0)
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return "";
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var map = Game.modData.MapCache[game.Map];
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return "{0} / {1}".F(game.Players, map.PlayerCount == 0 ? "?" : map.PlayerCount.ToString());
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}
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string GetStateLabel(GameServer game)
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{
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if (game == null)
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return "";
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if (game.State == (int)ServerState.WaitingPlayers)
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return "Waiting for players";
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if (game.State == (int)ServerState.GameStarted)
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return "Playing";
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if (game.State == (int)ServerState.ShuttingDown)
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return "Server shutting down";
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return "Unknown server state";
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}
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public static string GenerateModLabel(GameServer s)
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{
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Mod mod;
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var modVersion = s.Mods.Split('@');
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if (modVersion.Length == 2 && Mod.AllMods.TryGetValue(modVersion[0], out mod))
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return "{0} ({1})".F(mod.Title, modVersion[1]);
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return "Unknown mod: {0}".F(s.Mods);
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}
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bool Filtered(GameServer game)
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{
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if ((game.State == (int)ServerState.GameStarted) && !showStarted)
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return true;
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if ((game.State == (int)ServerState.WaitingPlayers) && !showWaiting)
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return true;
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if ((game.Players == 0) && !showEmpty)
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return true;
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if (!game.CompatibleVersion() && !showIncompatible)
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return true;
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return false;
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}
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public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
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{
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var sl = panel.Get<ScrollPanelWidget>("SERVER_LIST");
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searchStatus = SearchStatus.Fetching;
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sl.RemoveChildren();
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currentServer = null;
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if (games == null)
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{
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searchStatus = SearchStatus.Failed;
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return;
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}
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if (!games.Any())
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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searchStatus = SearchStatus.Hidden;
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currentServer = games.FirstOrDefault();
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foreach (var loop in games.OrderByDescending(g => g.CanJoin()).ThenByDescending(g => g.Players))
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{
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var game = loop;
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var canJoin = game.CanJoin();
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
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var map = Game.modData.MapCache[game.Map];
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var preview = item.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => map;
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var title = item.Get<LabelWidget>("TITLE");
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title.GetText = () => game.Name;
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// TODO: Use game.MapTitle once the server supports it
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var maptitle = item.Get<LabelWidget>("MAP");
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maptitle.GetText = () => map.Title;
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// TODO: Use game.MaxPlayers once the server supports it
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var players = item.Get<LabelWidget>("PLAYERS");
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players.GetText = () => GetPlayersLabel(game);
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var state = item.Get<LabelWidget>("STATE");
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state.GetText = () => GetStateLabel(game);
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var ip = item.Get<LabelWidget>("IP");
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ip.GetText = () => game.Address;
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var version = item.Get<LabelWidget>("VERSION");
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version.GetText = () => GenerateModLabel(game);
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version.IsVisible = () => !game.CompatibleVersion();
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var location = item.Get<LabelWidget>("LOCATION");
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var cachedServerLocation = LobbyUtils.LookupCountry(game.Address.Split(':')[0]);
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location.GetText = () => cachedServerLocation;
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location.IsVisible = () => game.CompatibleVersion();
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if (!canJoin)
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{
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title.GetColor = () => Color.Gray;
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maptitle.GetColor = () => Color.Gray;
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players.GetColor = () => Color.Gray;
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state.GetColor = () => Color.Gray;
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ip.GetColor = () => Color.Gray;
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version.GetColor = () => Color.Gray;
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location.GetColor = () => Color.Gray;
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}
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if (!Filtered(game))
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sl.AddChild(item);
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}
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}
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}
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}
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