Files
OpenRA/OpenRA.Mods.RA/World/ChooseBuildTabOnSelect.cs
2012-04-27 19:39:07 +12:00

62 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Widgets;
using OpenRA.Mods.RA.Widgets;
namespace OpenRA.Mods.RA
{
class ChooseBuildTabOnSelectInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new ChooseBuildTabOnSelect(init); }
}
class ChooseBuildTabOnSelect : INotifySelection
{
readonly World world;
public ChooseBuildTabOnSelect(ActorInitializer init)
{
world = init.world;
}
public void SelectionChanged()
{
var palette = Ui.Root.Get<BuildPaletteWidget>("INGAME_BUILD_PALETTE");
if (palette == null)
return;
// Queue-per-structure
var perqueue = world.Selection.Actors.FirstOrDefault(
a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait<ProductionQueue>());
if (perqueue != null)
{
palette.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First());
return;
}
// Queue-per-player
var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
.SelectMany(a => a.TraitsImplementing<Production>())
.SelectMany(t => t.Info.Produces)
.ToArray();
if (types.Length == 0)
return;
palette.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
.FirstOrDefault(t => types.Contains(t.Info.Type)));
}
}
}