Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c366b7c7fca0a49c6b0620d89d2d8316a21a9057
OpenRA/OpenRA.Game/GameRules
History
Paul Chote f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00
..
ActorInfo.cs
clean that up...
2010-04-04 13:04:39 +12:00
Footprint.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Rules.cs
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
TerrainCost.cs
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
UserSettings.cs
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00
VoiceInfo.cs
much simpler rules loader
2010-04-02 16:45:03 +13:00
WeaponInfo.cs
projectile info lookup the same way
2010-04-04 13:06:04 +12:00
Powered by Gitea Version: 1.25.4 Page: 145ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API