Files
OpenRA/OpenRA.Game/Network/ReplayConnection.cs
2011-12-24 10:11:31 +13:00

67 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace OpenRA.Network
{
public class ReplayConnection : IConnection
{
FileStream replayStream;
List<byte[]> sync = new List<byte[]>();
public ReplayConnection( string replayFilename ) { replayStream = File.OpenRead( replayFilename ); }
public int LocalClientId { get { return 0; } }
public ConnectionState ConnectionState { get { return ConnectionState.Connected; } }
// do nothing; ignore locally generated orders
public void Send( int frame, List<byte[]> orders ) { }
public void SendImmediate( List<byte[]> orders ) { }
public void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
sync.Add( ms.ToArray() );
}
public void Receive( Action<int, byte[]> packetFn )
{
while( sync.Count != 0 )
{
packetFn( LocalClientId, sync[ 0 ] );
sync.RemoveAt( 0 );
}
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
}
replayStream = null;
}
public void Dispose() { }
}
}