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c3c5321e1df3810258b07f9b24b754a502ad04d4
OpenRA/OpenRA.Game/Network
History
Paul Chote c3c5321e1d Predict local pause state to avoid order lag. Fixes #3223.
2013-05-09 22:42:55 +12:00
..
Connection.cs
merge cnc and ra lobby, fixes #1267, #1224, #106, others
2011-11-06 17:01:00 +13:00
FrameData.cs
fix indents everywhere
2011-10-18 15:10:17 +13:00
GameServer.cs
Remove server pinging.
2013-05-04 22:04:03 +12:00
Handshake.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Order.cs
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
OrderIO.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
OrderManager.cs
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Replay.cs
fix formatting
2011-10-19 19:54:05 +13:00
ReplayConnection.cs
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
ReplayRecorderConnection.cs
More robust replay file creation
2013-04-24 01:39:59 +12:00
ServerList.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Session.cs
save client IpAddress for later
2013-04-25 14:33:23 +12:00
SyncReport.cs
added ToString() for OpenRA.Player
2013-04-07 17:01:55 +02:00
UnitOrders.cs
Predict local pause state to avoid order lag. Fixes #3223.
2013-05-09 22:42:55 +12:00
UPnP.cs
separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
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