Files
OpenRA/OpenRA.Game/Network/ReplayRecorderConnection.cs
2013-04-24 01:39:59 +12:00

118 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace OpenRA.Network
{
class ReplayRecorderConnection : IConnection
{
IConnection inner;
BinaryWriter writer;
Func<string> chooseFilename;
MemoryStream preStartBuffer = new MemoryStream();
public ReplayRecorderConnection( IConnection inner, Func<string> chooseFilename )
{
this.chooseFilename = chooseFilename;
this.inner = inner;
writer = new BinaryWriter(preStartBuffer);
}
void StartSavingReplay(byte[] initialContent)
{
var filename = chooseFilename();
var replaysDirectory = Path.Combine(Platform.SupportDir, "Replays");
if (!Directory.Exists(replaysDirectory))
Directory.CreateDirectory(replaysDirectory);
FileStream file = null;
var id = -1;
while (file == null)
{
var fullFilename = Path.Combine(replaysDirectory, id < 0
? "{0}.rep".F(filename)
: "{0}-{1}.rep".F(filename, id));
id++;
try
{
file = File.Create(fullFilename);
}
catch (IOException) { }
}
file.Write(initialContent);
this.writer = new BinaryWriter(file);
}
public int LocalClientId { get { return inner.LocalClientId; } }
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
public void Receive( Action<int, byte[]> packetFn )
{
inner.Receive((client, data) =>
{
if (preStartBuffer != null && IsGameStart(data))
{
writer.Flush();
var preStartData = preStartBuffer.ToArray();
preStartBuffer = null;
StartSavingReplay(preStartData);
}
writer.Write(client);
writer.Write(data.Length);
writer.Write(data);
packetFn(client, data);
} );
}
bool IsGameStart(byte[] data)
{
if (data.Length == 5 && data[4] == 0xbf)
return false;
if (data.Length >= 5 && data[4] == 0x65)
return false;
var frame = BitConverter.ToInt32(data, 0);
return frame == 0 && data.ToOrderList(null).Any(
o => o.OrderString == "StartGame");
}
bool disposed;
public void Dispose()
{
if( disposed )
return;
writer.Close();
inner.Dispose();
disposed = true;
}
~ReplayRecorderConnection()
{
Dispose();
}
}
}