To prepare them for documentation generation. Also added descriptions to SpriteSequence implementations and their properties. Also made a few code style fixes.
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.Cnc.Graphics
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{
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public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader
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{
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public ClassicSpriteSequenceLoader(ModData modData)
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: base(modData) { }
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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}
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[Desc("A sprite sequence that has the oddities that come with first-generation Westwood titles.")]
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public class ClassicSpriteSequence : DefaultSpriteSequence
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{
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// This needs to be a public property for the documentation generation to work.
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[Desc("Incorporate a compensation factor due to the distortion caused by 3D-Studio " +
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"when it tried to render 45% angles which was used by Westwood Studios at that time.")]
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public bool UseClassicFacings { get; }
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public ClassicSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info)
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{
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var d = info.ToDictionary();
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UseClassicFacings = LoadField(d, nameof(UseClassicFacings), UseClassicFacings);
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if (UseClassicFacings && Facings != 32)
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throw new InvalidOperationException(
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$"{info.Nodes[0].Location}: Sequence {sequence}.{animation}: UseClassicFacings is only valid for 32 facings");
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}
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protected override int GetFacingFrameOffset(WAngle facing)
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{
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return UseClassicFacings ? Util.ClassicIndexFacing(facing, Facings) : Common.Util.IndexFacing(facing, Facings);
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}
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}
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}
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