Files
OpenRA/mods/cnc/weapons/smallcaliber.yaml
AoAGeneral f921a45747 TD Airstrike Balance.
This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.)
2017-07-15 00:16:19 +02:00

162 lines
2.6 KiB
YAML

Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40
Range: 8c0
Projectile: Bullet
Speed: 5c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
^HeavyMG:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
VictimScanRadius: 0
ValidTargets: Ground, Water, Air
HighV:
Inherits: ^HeavyMG
Vulcan:
Inherits: ^HeavyMG
Range: 8c0
Burst: 9
BurstDelay: 2
FirstBurstTargetOffset: -2984,0,0
FollowingBurstTargetOffset: 746,0,0
ReloadDelay: 125
Report: gun5.aud
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
Versus:
Wood: 15
Light: 100
Heavy: 35
HeliAGGun:
Inherits: ^HeavyMG
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
Report: gun5.aud
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
HeliAAGun:
Inherits: HeliAGGun
ValidTargets: Air
Warhead@1Dam: SpreadDamage
Spread: 128
ValidTargets: Air
Versus:
Light: 50
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun18.aud
Warhead@1Dam: SpreadDamage
Damage: 1
^LightMG:
Inherits: ^HeavyMG
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 25
Light: 30
Heavy: 10
Warhead@2Eff: CreateEffect
Explosions: piff
M16:
Inherits: ^LightMG
MachineGun:
Inherits: ^LightMG
Burst: 5
Report: mgun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 10
Light: 50
Warhead@2Eff: CreateEffect
Explosions: piffs
MachineGunH:
Inherits: MachineGun
Warhead@1Dam: SpreadDamage
Versus:
Light: 55
APCGun:
ReloadDelay: 18
Range: 5c0
Report: gun20.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
None: 50
Wood: 50
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_poof
ValidTargets: Ground, Water, Air
APCGun.AA:
Inherits: APCGun
Range: 7c0
ValidTargets: Air
Projectile: Bullet
Speed: 2c0
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 25
ValidTargets: Air
Versus:
Light: 100
Warhead@2Eff: CreateEffect
Explosions: small_frag