TD Airstrike Balance.

This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.)
This commit is contained in:
AoAGeneral
2017-07-13 19:21:54 -07:00
committed by reaperrr
parent 3bea08f020
commit f921a45747
2 changed files with 2 additions and 2 deletions

View File

@@ -78,7 +78,7 @@ Napalm:
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 65
Wood: 35
Heavy: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm

View File

@@ -48,7 +48,7 @@ Vulcan:
Spread: 426
Damage: 100
Versus:
Wood: 25
Wood: 15
Light: 100
Heavy: 35