Files
OpenRA/OpenRA.Mods.RA/Effects/Contrail.cs
2013-04-10 19:36:03 +12:00

108 lines
3.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ContrailInfo : ITraitInfo, Requires<LocalCoordinatesModelInfo>
{
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public readonly int TrailLength = 25;
public readonly Color Color = Color.White;
public readonly bool UsePlayerColor = true;
public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
}
class Contrail : ITick, IPostRender
{
ContrailInfo info;
ContrailHistory history;
ILocalCoordinatesModel coords;
public Contrail(Actor self, ContrailInfo info)
{
this.info = info;
history = new ContrailHistory(info.TrailLength,
info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color);
coords = self.Trait<ILocalCoordinatesModel>();
}
public void Tick(Actor self)
{
var local = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
history.Tick(self.CenterPosition + coords.LocalToWorld(local));
}
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); }
}
class ContrailHistory
{
List<WPos> positions = new List<WPos>();
readonly int TrailLength;
readonly Color Color;
readonly int StartSkip;
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0));
return Exts.ColorLerp(0.5f, ownerColor, Color.White);
}
public ContrailHistory(int trailLength, Color color)
: this(trailLength, color, 0) { }
public ContrailHistory(int trailLength, Color color, int startSkip)
{
this.TrailLength = trailLength;
this.Color = color;
this.StartSkip = startSkip;
}
public void Tick(WPos currentPos)
{
positions.Add(currentPos);
if (positions.Count >= TrailLength)
positions.RemoveAt(0);
}
public void Render(WorldRenderer wr, Actor self)
{
Color trailStart = Color;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B);
for (int i = positions.Count - 1 - StartSkip; i >= 4; --i)
{
// World positions
var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
if (!self.World.FogObscures(new CPos(conPos)) &&
!self.World.FogObscures(new CPos(nextPos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd);
trailStart = trailEnd;
trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B);
}
}
}
}
}