Files
OpenRA/OpenRa.Mods.Aftermath/DemoTruck.cs
2010-01-24 16:04:36 +13:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Effects;
namespace OpenRa.Mods.Aftermath
{
class DemoTruckInfo : ITraitInfo
{
public object Create(Actor self) { return new DemoTruck(self); }
}
class DemoTruck : Chronoshiftable, INotifyDamage
{
public DemoTruck(Actor self) : base(self) { }
// Explode on chronoshift
public override void Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{
Detonate(self, chronosphere);
}
// Fire primary on death
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker);
}
public void Detonate(Actor self, Actor detonatedBy)
{
self.InflictDamage(detonatedBy, self.Health, Rules.WarheadInfo["Super"]);
var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0;
int2 detonateLocation = self.CenterLocation.ToInt2();
self.World.AddFrameEndTask(
w => w.Add(new Bullet(self.Info.Traits.Get<AttackBaseInfo>().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude)));
}
}
}