Fixes regression from 649e7e8c28. When the Templates was changed from a Dictionary to a FrozenDictionary, this caused the items to be reordered. Some code was relying on the previous behaviour where the Dictionary ordering would happen to remain the same as the YAML input.
Fix this by creating a TemplatesInDefinitionOrder which can be used to iterate in the same ordering as given in YAML. Code that depends on the ordering can use this, and other code that does lookups can use the FrozenDictionary.
531 lines
18 KiB
C#
531 lines
18 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.D2k.UtilityCommands
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{
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public sealed class D2kMapImporter
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{
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const int MapCordonWidth = 2;
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// PlayerReference colors in D2k missions only affect chat text and minimap colors because actors use specific palette colors.
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// So using the colors from the original game's minimap.
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public static Dictionary<string, (string Faction, Color Color)> PlayerReferenceDataByPlayerName = new()
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{
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{ "Neutral", ("Random", Color.White) },
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{ "Atreides", ("atreides", Color.FromArgb(90, 115, 148)) },
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{ "Harkonnen", ("harkonnen", Color.FromArgb(214, 74, 66)) },
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{ "Ordos", ("ordos", Color.FromArgb(90, 148, 115)) },
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{ "Corrino", ("corrino", Color.FromArgb(115, 0, 123)) },
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{ "Fremen", ("fremen", Color.FromArgb(132, 132, 132)) },
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{ "Smugglers", ("smuggler", Color.FromArgb(123, 41, 16)) },
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{ "Mercenaries", ("mercenary", Color.FromArgb(156, 132, 8)) }
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};
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public static Dictionary<int, (string Actor, string Owner)> ActorDataByActorCode = new()
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{
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{ 20, ("wormspawner", "Creeps") },
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{ 23, ("mpspawn", "Neutral") },
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{ 41, ("spicebloom.spawnpoint", "Neutral") },
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{ 42, ("spicebloom.spawnpoint", "Neutral") },
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{ 43, ("spicebloom.spawnpoint", "Neutral") },
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{ 44, ("spicebloom.spawnpoint", "Neutral") },
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{ 45, ("spicebloom.spawnpoint", "Neutral") },
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// Atreides:
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{ 4, ("wall", "Atreides") },
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{ 5, ("wind_trap", "Atreides") },
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{ 8, ("construction_yard", "Atreides") },
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{ 11, ("barracks", "Atreides") },
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{ 14, ("refinery", "Atreides") },
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{ 17, ("outpost", "Atreides") },
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{ 63, ("light_factory", "Atreides") },
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{ 69, ("silo", "Atreides") },
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{ 72, ("heavy_factory", "Atreides") },
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{ 75, ("repair_pad", "Atreides") },
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{ 78, ("medium_gun_turret", "Atreides") },
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{ 120, ("high_tech_factory", "Atreides") },
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{ 123, ("large_gun_turret", "Atreides") },
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{ 126, ("research_centre", "Atreides") },
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{ 129, ("starport", "Atreides") },
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{ 132, ("palace", "Atreides") },
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{ 180, ("light_inf", "Atreides") },
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{ 181, ("trooper", "Atreides") },
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{ 182, ("fremen", "Atreides") },
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{ 183, ("sardaukar", "Atreides") },
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{ 184, ("engineer", "Atreides") },
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{ 185, ("harvester", "Atreides") },
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{ 186, ("mcv", "Atreides") },
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{ 187, ("trike", "Atreides") },
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{ 188, ("quad", "Atreides") },
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{ 189, ("combat_tank_a", "Atreides") },
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{ 190, ("missile_tank", "Atreides") },
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{ 191, ("siege_tank", "Atreides") },
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{ 192, ("carryall", "Atreides") },
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{ 194, ("sonic_tank", "Atreides") },
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// Harkonnen:
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{ 204, ("wall", "Harkonnen") },
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{ 205, ("wind_trap", "Harkonnen") },
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{ 208, ("construction_yard", "Harkonnen") },
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{ 211, ("barracks", "Harkonnen") },
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{ 214, ("refinery", "Harkonnen") },
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{ 217, ("outpost", "Harkonnen") },
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{ 263, ("light_factory", "Harkonnen") },
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{ 269, ("silo", "Harkonnen") },
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{ 272, ("heavy_factory", "Harkonnen") },
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{ 275, ("repair_pad", "Harkonnen") },
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{ 278, ("medium_gun_turret", "Harkonnen") },
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{ 320, ("high_tech_factory", "Harkonnen") },
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{ 323, ("large_gun_turret", "Harkonnen") },
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{ 326, ("research_centre", "Harkonnen") },
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{ 329, ("starport", "Harkonnen") },
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{ 332, ("palace", "Harkonnen") },
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{ 360, ("light_inf", "Harkonnen") },
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{ 361, ("trooper", "Harkonnen") },
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{ 362, ("fremen", "Harkonnen") },
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{ 363, ("mpsardaukar", "Harkonnen") },
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{ 364, ("engineer", "Harkonnen") },
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{ 365, ("harvester", "Harkonnen") },
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{ 366, ("mcv", "Harkonnen") },
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{ 367, ("trike", "Harkonnen") },
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{ 368, ("quad", "Harkonnen") },
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{ 369, ("combat_tank_h", "Harkonnen") },
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{ 370, ("missile_tank", "Harkonnen") },
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{ 371, ("siege_tank", "Harkonnen") },
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{ 372, ("carryall", "Harkonnen") },
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{ 374, ("devastator", "Harkonnen") },
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// Ordos:
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{ 404, ("wall", "Ordos") },
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{ 405, ("wind_trap", "Ordos") },
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{ 408, ("construction_yard", "Ordos") },
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{ 411, ("barracks", "Ordos") },
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{ 414, ("refinery", "Ordos") },
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{ 417, ("outpost", "Ordos") },
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{ 463, ("light_factory", "Ordos") },
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{ 469, ("silo", "Ordos") },
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{ 472, ("heavy_factory", "Ordos") },
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{ 475, ("repair_pad", "Ordos") },
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{ 478, ("medium_gun_turret", "Ordos") },
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{ 520, ("high_tech_factory", "Ordos") },
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{ 523, ("large_gun_turret", "Ordos") },
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{ 526, ("research_centre", "Ordos") },
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{ 529, ("starport", "Ordos") },
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{ 532, ("palace", "Ordos") },
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{ 560, ("light_inf", "Ordos") },
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{ 561, ("trooper", "Ordos") },
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{ 562, ("saboteur", "Ordos") },
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{ 563, ("sardaukar", "Ordos") },
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{ 564, ("engineer", "Ordos") },
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{ 565, ("harvester", "Ordos") },
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{ 566, ("mcv", "Ordos") },
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{ 567, ("raider", "Ordos") },
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{ 568, ("quad", "Ordos") },
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{ 569, ("combat_tank_o", "Ordos") },
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{ 570, ("missile_tank", "Ordos") },
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{ 571, ("siege_tank", "Ordos") },
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{ 572, ("carryall", "Ordos") },
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{ 574, ("deviator", "Ordos") },
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// Corrino:
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{ 580, ("wall", "Corrino") },
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{ 581, ("wind_trap", "Corrino") },
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{ 582, ("construction_yard", "Corrino") },
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{ 583, ("barracks", "Corrino") },
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{ 584, ("refinery", "Corrino") },
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{ 585, ("outpost", "Corrino") },
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{ 587, ("light_factory", "Corrino") },
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{ 588, ("palace", "Corrino") },
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{ 589, ("silo", "Corrino") },
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{ 590, ("heavy_factory", "Corrino") },
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{ 591, ("repair_pad", "Corrino") },
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{ 592, ("medium_gun_turret", "Corrino") },
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{ 593, ("high_tech_factory", "Corrino") },
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{ 594, ("large_gun_turret", "Corrino") },
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{ 595, ("research_centre", "Corrino") },
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{ 596, ("starport", "Corrino") },
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{ 597, ("sietch", "Corrino") },
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{ 598, ("light_inf", "Corrino") },
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{ 599, ("trooper", "Corrino") },
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{ 600, ("sardaukar", "Corrino") },
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{ 601, ("fremen", "Corrino") },
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{ 602, ("engineer", "Corrino") },
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{ 603, ("harvester", "Corrino") },
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{ 604, ("mcv", "Corrino") },
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{ 605, ("trike", "Corrino") },
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{ 606, ("quad", "Corrino") },
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{ 607, ("combat_tank_h", "Corrino") },
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{ 608, ("missile_tank", "Corrino") },
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{ 609, ("siege_tank", "Corrino") },
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{ 610, ("carryall", "Corrino") },
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// Fremen:
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{ 620, ("wall", "Fremen") },
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{ 621, ("wind_trap", "Fremen") },
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{ 622, ("construction_yard", "Fremen") },
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{ 623, ("barracks", "Fremen") },
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{ 624, ("refinery", "Fremen") },
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{ 625, ("outpost", "Fremen") },
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{ 627, ("light_factory", "Fremen") },
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{ 628, ("palace", "Fremen") },
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{ 629, ("silo", "Fremen") },
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{ 630, ("heavy_factory", "Fremen") },
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{ 631, ("repair_pad", "Fremen") },
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{ 632, ("medium_gun_turret", "Fremen") },
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{ 633, ("high_tech_factory", "Fremen") },
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{ 634, ("large_gun_turret", "Fremen") },
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{ 635, ("research_centre", "Fremen") },
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{ 636, ("starport", "Fremen") },
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{ 637, ("sietch", "Fremen") },
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{ 638, ("light_inf", "Fremen") },
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{ 639, ("trooper", "Fremen") },
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{ 640, ("fremen", "Fremen") },
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{ 641, ("nsfremen", "Fremen") },
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{ 642, ("engineer", "Fremen") },
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{ 643, ("harvester", "Fremen") },
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{ 644, ("mcv", "Fremen") },
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{ 645, ("trike", "Fremen") },
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{ 646, ("quad", "Fremen") },
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{ 647, ("combat_tank_a", "Fremen") },
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{ 648, ("missile_tank", "Fremen") },
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{ 649, ("siege_tank", "Fremen") },
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{ 650, ("carryall", "Fremen") },
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{ 652, ("sonic_tank", "Fremen") },
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// Smugglers:
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{ 660, ("wall", "Smugglers") },
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{ 661, ("wind_trap", "Smugglers") },
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{ 662, ("construction_yard", "Smugglers") },
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{ 663, ("barracks", "Smugglers") },
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{ 664, ("refinery", "Smugglers") },
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{ 666, ("outpost", "Smugglers") },
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{ 667, ("light_factory", "Smugglers") },
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{ 668, ("silo", "Smugglers") },
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{ 669, ("heavy_factory", "Smugglers") },
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{ 670, ("repair_pad", "Smugglers") },
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{ 671, ("medium_gun_turret", "Smugglers") },
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{ 672, ("high_tech_factory", "Smugglers") },
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{ 673, ("large_gun_turret", "Smugglers") },
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{ 674, ("research_centre", "Smugglers") },
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{ 675, ("starport", "Smugglers") },
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{ 676, ("palace", "Smugglers") },
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{ 677, ("light_inf", "Smugglers") },
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{ 678, ("trooper", "Smugglers") },
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{ 679, ("saboteur", "Smugglers") },
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{ 680, ("engineer", "Smugglers") },
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{ 681, ("harvester", "Smugglers") },
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{ 682, ("mcv", "Smugglers") },
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{ 683, ("trike", "Smugglers") },
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{ 684, ("quad", "Smugglers") },
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{ 685, ("combat_tank_o", "Smugglers") },
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{ 686, ("missile_tank", "Smugglers") },
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{ 687, ("siege_tank", "Smugglers") },
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{ 688, ("carryall", "Smugglers") },
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// Mercenaries:
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{ 700, ("wall", "Mercenaries") },
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{ 701, ("wind_trap", "Mercenaries") },
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{ 702, ("construction_yard", "Mercenaries") },
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{ 703, ("barracks", "Mercenaries") },
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{ 704, ("refinery", "Mercenaries") },
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{ 705, ("outpost", "Mercenaries") },
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{ 707, ("light_factory", "Mercenaries") },
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{ 708, ("silo", "Mercenaries") },
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{ 709, ("heavy_factory", "Mercenaries") },
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{ 710, ("repair_pad", "Mercenaries") },
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{ 711, ("medium_gun_turret", "Mercenaries") },
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{ 712, ("high_tech_factory", "Mercenaries") },
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{ 713, ("large_gun_turret", "Mercenaries") },
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{ 714, ("research_centre", "Mercenaries") },
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{ 715, ("starport", "Mercenaries") },
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{ 716, ("palace", "Mercenaries") },
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{ 717, ("light_inf", "Mercenaries") },
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{ 718, ("trooper", "Mercenaries") },
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{ 719, ("saboteur", "Mercenaries") },
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{ 720, ("harvester", "Mercenaries") },
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{ 721, ("harvester", "Mercenaries") },
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{ 722, ("mcv", "Mercenaries") },
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{ 723, ("trike", "Mercenaries") },
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{ 724, ("quad", "Mercenaries") },
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{ 725, ("combat_tank_o", "Mercenaries") },
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{ 726, ("missile_tank", "Mercenaries") },
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{ 727, ("siege_tank", "Mercenaries") },
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{ 728, ("carryall", "Mercenaries") },
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};
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readonly Ruleset rules;
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readonly FileStream stream;
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readonly string tilesetName;
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readonly TerrainTile clearTile;
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Map map;
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Size mapSize;
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DefaultTerrain terrainInfo;
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List<DefaultTerrainTemplateInfo> tileSetsFromYaml;
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int playerCount;
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D2kMapImporter(string filename, string tileset, Ruleset rules)
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{
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tilesetName = tileset;
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this.rules = rules;
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try
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{
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clearTile = new TerrainTile(0, 0);
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stream = File.OpenRead(filename);
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if (stream.Length == 0 || stream.Length % 4 != 0)
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throw new ArgumentException("The map is in an unrecognized format!", nameof(filename));
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Initialize(filename);
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FillMap();
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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map = null;
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}
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finally
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{
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stream.Close();
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}
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}
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public static Map Import(string filename, string mod, string tileset, Ruleset rules)
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{
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var importer = new D2kMapImporter(filename, tileset, rules);
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var map = importer.map;
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if (map == null)
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return null;
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map.RequiresMod = mod;
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return map;
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}
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void Initialize(string mapFile)
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{
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mapSize = new Size(stream.ReadUInt16(), stream.ReadUInt16());
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terrainInfo = Game.ModData.DefaultTerrainInfo["ARRAKIS"] as DefaultTerrain;
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if (terrainInfo == null)
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throw new InvalidDataException("The D2k map importer requires the DefaultTerrain parser.");
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map = new Map(Game.ModData, terrainInfo, new Size(mapSize.Width + 2 * MapCordonWidth, mapSize.Height + 2 * MapCordonWidth))
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{
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Title = Path.GetFileNameWithoutExtension(mapFile),
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Author = "Westwood Studios"
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};
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var tl = new PPos(MapCordonWidth, MapCordonWidth);
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var br = new PPos(MapCordonWidth + mapSize.Width - 1, MapCordonWidth + mapSize.Height - 1);
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map.SetBounds(tl, br);
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// Get all templates from the tileset YAML file that have at least one frame and an Image property corresponding to the requested tileset
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// Each frame is a tile from the Dune 2000 tileset files, with the Frame ID being the index of the tile in the original file
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tileSetsFromYaml = terrainInfo.TemplatesInDefinitionOrder
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.Cast<DefaultTerrainTemplateInfo>()
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.Where(templateInfo => templateInfo.Frames != null && string.Equals(templateInfo.Images[0], tilesetName, StringComparison.InvariantCultureIgnoreCase))
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.ToList();
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var players = new MapPlayers(map.Rules, playerCount);
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map.PlayerDefinitions = players.ToMiniYaml();
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}
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void FillMap()
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{
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var actorNodes = new List<MiniYamlNode>();
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var playerNodes = new List<MiniYamlNode>();
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while (stream.Position < stream.Length)
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{
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var tileInfo = stream.ReadUInt16();
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var tileSpecialInfo = stream.ReadUInt16();
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var tile = GetTile(tileInfo);
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var locationOnMap = GetCurrentTilePositionOnMap();
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map.Tiles[locationOnMap] = tile;
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// Spice
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if (tileSpecialInfo == 1)
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map.Resources[locationOnMap] = new ResourceTile(1, 1);
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if (tileSpecialInfo == 2)
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map.Resources[locationOnMap] = new ResourceTile(1, 2);
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// Actors
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if (ActorDataByActorCode.TryGetValue(tileSpecialInfo, out var kvp))
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{
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if (!rules.Actors.ContainsKey(kvp.Actor.ToLowerInvariant()))
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Console.WriteLine($"Ignoring unknown actor type: `{kvp.Actor.ToLowerInvariant()}`");
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else
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{
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var a = new ActorReference(kvp.Actor)
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{
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new LocationInit(locationOnMap),
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new OwnerInit(kvp.Owner)
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};
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actorNodes.Add(new MiniYamlNode("Actor" + (map.ActorDefinitions.Count + actorNodes.Count), a.Save()));
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if (map.PlayerDefinitions.Concat(playerNodes).All(
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x => x.Value.NodeWithKey("Name").Value.Value != kvp.Owner))
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{
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var playerInfo = PlayerReferenceDataByPlayerName[kvp.Owner];
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var playerReference = new PlayerReference
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{
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Name = kvp.Owner,
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OwnsWorld = kvp.Owner == "Neutral",
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NonCombatant = kvp.Owner == "Neutral",
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Faction = playerInfo.Faction,
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Color = playerInfo.Color
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};
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var node = new MiniYamlNode($"{nameof(PlayerReference)}@{kvp.Owner}", FieldSaver.SaveDifferences(playerReference, new PlayerReference()));
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playerNodes.Add(node);
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}
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if (kvp.Actor == "mpspawn")
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playerCount++;
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}
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}
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}
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map.ActorDefinitions = map.ActorDefinitions.Concat(actorNodes).ToArray();
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map.PlayerDefinitions = map.PlayerDefinitions.Concat(playerNodes).ToArray();
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}
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CPos GetCurrentTilePositionOnMap()
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{
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var tileIndex = (int)stream.Position / 4 - 2;
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|
var x = tileIndex % mapSize.Width + MapCordonWidth;
|
|
var y = tileIndex / mapSize.Width + MapCordonWidth;
|
|
|
|
return new CPos(x, y);
|
|
}
|
|
|
|
TerrainTile GetTile(int tileIndex)
|
|
{
|
|
// Some tiles are duplicates of other tiles, just on a different tileset
|
|
if (string.Equals(tilesetName, "bloxbgbs.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
if (tileIndex == 355)
|
|
return new TerrainTile(441, 0);
|
|
|
|
if (tileIndex == 375)
|
|
return new TerrainTile(442, 0);
|
|
}
|
|
|
|
if (string.Equals(tilesetName, "bloxtree.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
var indices = new[] { 683, 684, 685, 706, 703, 704, 705, 726, 723, 724, 725, 746, 743, 744, 745, 747 };
|
|
for (var i = 0; i < 16; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(474, (byte)i);
|
|
|
|
indices = [369, 370, 389, 390];
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(117, (byte)i);
|
|
|
|
indices = [661, 662, 681, 682];
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(251, (byte)i);
|
|
|
|
if (tileIndex == 322)
|
|
return new TerrainTile(215, 0);
|
|
}
|
|
|
|
if (string.Equals(tilesetName, "bloxwast.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
if (tileIndex == 342)
|
|
return new TerrainTile(250, 0);
|
|
|
|
if (tileIndex == 383)
|
|
return new TerrainTile(121, 1);
|
|
|
|
if (tileIndex == 384)
|
|
return new TerrainTile(1046, 0);
|
|
|
|
if (tileIndex == 579)
|
|
return new TerrainTile(80, 0);
|
|
|
|
if (tileIndex == 597)
|
|
return new TerrainTile(80, 0);
|
|
|
|
if (tileIndex == 598)
|
|
return new TerrainTile(470, 0);
|
|
|
|
if (tileIndex == 599)
|
|
return new TerrainTile(470, 1);
|
|
|
|
if (tileIndex == 608)
|
|
return new TerrainTile(58, 0);
|
|
|
|
if (tileIndex == 627)
|
|
return new TerrainTile(248, 0);
|
|
|
|
if (tileIndex == 628)
|
|
return new TerrainTile(248, 1);
|
|
|
|
if (tileIndex == 719)
|
|
return new TerrainTile(275, 0);
|
|
|
|
var indices = new[] { 340, 341, 360, 361 };
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(308, (byte)i);
|
|
|
|
indices = [660, 661, 662, 680, 681, 682];
|
|
for (var i = 0; i < 6; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(443, (byte)i);
|
|
|
|
indices = [609, 610, 629, 630];
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(251, (byte)i);
|
|
}
|
|
|
|
// Get the first tileset template that contains the Frame ID of the original map's tile with the requested index
|
|
var template = tileSetsFromYaml.FirstOrDefault(x => x.Frames.Contains(tileIndex));
|
|
|
|
// HACK: The arrakis.yaml tileset file seems to be missing some tiles, so just get a replacement for them
|
|
// Also used for duplicate tiles that are taken from only tileset
|
|
// Just get a template that contains a tile with the same ID as requested
|
|
template ??= terrainInfo.TemplatesInDefinitionOrder
|
|
.Cast<DefaultTerrainTemplateInfo>()
|
|
.FirstOrDefault(templateInfo => templateInfo.Frames != null && templateInfo.Frames.Contains(tileIndex));
|
|
|
|
if (template == null)
|
|
{
|
|
var pos = GetCurrentTilePositionOnMap();
|
|
Console.WriteLine($"Tile with index {tileIndex} could not be found in the tileset YAML file!");
|
|
Console.WriteLine($"Defaulting to a \"clear\" tile for coordinates ({pos.X}, {pos.Y})!");
|
|
return clearTile;
|
|
}
|
|
|
|
var templateIndex = template.Id;
|
|
var frameIndex = template.Frames.IndexOf(tileIndex);
|
|
|
|
return new TerrainTile(templateIndex, (byte)((frameIndex == -1) ? 0 : frameIndex));
|
|
}
|
|
}
|
|
}
|