- Drop `os` in Eluant config as it's only used on Linux - Make generic to help BSDs and Solaris - Update OpenAL-CS and SDL2-CS to get the same Exception of type `System.DllNotFoundException`: lua51.dll TypeName=`` at (wrapper managed-to-native) Eluant.LuaApi.lua_newstate(Eluant.LuaRuntime/LuaAllocator,intptr) at Eluant.LuaRuntime..ctor () at Eluant.MemoryConstrainedLuaRuntime..ctor () at OpenRA.Scripting.ScriptContext..ctor (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer, System.Collections.Generic.IEnumerable`1[T] scripts) at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer) at OpenRA.World.LoadComplete (OpenRA.Graphics.WorldRenderer wr) at OpenRA.Game.StartGame (System.String mapUID, OpenRA.WorldType type) at OpenRA.Game.LoadShellMap () at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame (OpenRA.Arguments args) at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args) at OpenRA.Game.Initialize (OpenRA.Arguments args) at OpenRA.Game.InitializeAndRun (System.String[] args) at OpenRA.Program.Main (System.String[] args)
3.0 KiB
Executable File
3.0 KiB
Executable File