Files
OpenRA/OpenRA.Mods.Common/Traits/World/ResourceLayer.cs
2020-01-14 19:38:47 +01:00

224 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
public class ResourceLayerInfo : ITraitInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
{
public virtual object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
}
public class ResourceLayer : IWorldLoaded
{
static readonly CellContents EmptyCell = default(CellContents);
readonly World world;
readonly BuildingInfluence buildingInfluence;
protected readonly CellLayer<CellContents> Content;
public bool IsResourceLayerEmpty { get { return resCells < 1; } }
int resCells;
public event Action<CPos, ResourceType> CellChanged;
public ResourceLayer(Actor self)
{
world = self.World;
buildingInfluence = self.Trait<BuildingInfluence>();
Content = new CellLayer<CellContents>(world.Map);
}
int GetAdjacentCellsWith(ResourceType t, CPos cell)
{
var sum = 0;
var directions = CVec.Directions;
for (var i = 0; i < directions.Length; i++)
{
var c = cell + directions[i];
if (Content.Contains(c) && Content[c].Type == t)
++sum;
}
return sum;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
foreach (var cell in w.Map.AllCells)
{
ResourceType t;
if (!resources.TryGetValue(w.Map.Resources[cell].Type, out t))
continue;
if (!AllowResourceAt(t, cell))
continue;
Content[cell] = CreateResourceCell(t, cell);
}
foreach (var cell in w.Map.AllCells)
{
var type = GetResourceType(cell);
if (type != null)
{
// Set initial density based on the number of neighboring resources
// Adjacent includes the current cell, so is always >= 1
var adjacent = GetAdjacentCellsWith(type, cell);
var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
var temp = GetResource(cell);
temp.Density = Math.Max(density, 1);
Content[cell] = temp;
}
}
}
public bool AllowResourceAt(ResourceType rt, CPos cell)
{
if (!world.Map.Contains(cell))
return false;
if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type))
return false;
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyActorsAt(cell))
return false;
if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
return false;
if (!rt.Info.AllowOnRamps)
{
var tile = world.Map.Tiles[cell];
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
if (tileInfo != null && tileInfo.RampType > 0)
return false;
}
return true;
}
public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell)
{
if (!world.Map.Contains(cell))
return false;
var currentResourceType = GetResourceType(cell);
return (currentResourceType == newResourceType && !IsFull(cell))
|| (currentResourceType == null && AllowResourceAt(newResourceType, cell));
}
CellContents CreateResourceCell(ResourceType t, CPos cell)
{
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
++resCells;
return new CellContents
{
Type = t
};
}
public void AddResource(ResourceType t, CPos p, int n)
{
var cell = Content[p];
if (cell.Type == null)
cell = CreateResourceCell(t, p);
if (cell.Type != t)
return;
cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
Content[p] = cell;
if (CellChanged != null)
CellChanged(p, cell.Type);
}
public bool IsFull(CPos cell)
{
var cellContents = Content[cell];
return cellContents.Density == cellContents.Type.Info.MaxDensity;
}
public ResourceType Harvest(CPos cell)
{
var c = Content[cell];
if (c.Type == null)
return null;
if (--c.Density < 0)
{
Content[cell] = EmptyCell;
world.Map.CustomTerrain[cell] = byte.MaxValue;
--resCells;
}
else
Content[cell] = c;
if (CellChanged != null)
CellChanged(cell, c.Type);
return c.Type;
}
public void Destroy(CPos cell)
{
// Don't break other users of CustomTerrain if there are no resources
var c = Content[cell];
if (c.Type == null)
return;
--resCells;
// Clear cell
Content[cell] = EmptyCell;
world.Map.CustomTerrain[cell] = byte.MaxValue;
if (CellChanged != null)
CellChanged(cell, c.Type);
}
public CellContents GetResource(CPos cell) { return Content[cell]; }
public ResourceType GetResourceType(CPos cell) { return Content[cell].Type; }
public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
public int GetMaxResourceDensity(CPos cell)
{
if (Content[cell].Type == null)
return 0;
return Content[cell].Type.Info.MaxDensity;
}
public struct CellContents
{
public static readonly CellContents Empty = default(CellContents);
public ResourceType Type;
public int Density;
}
}
}