351 lines
6.8 KiB
YAML
351 lines
6.8 KiB
YAML
^AntiGroundMissile:
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ReloadDelay: 50
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Range: 5c0
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MinRange: 0c512
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Report: missile6.aud
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Projectile: Missile
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Speed: 213
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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Shadow: True
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HorizontalRateOfTurn: 20
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RangeLimit: 6c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 5000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 10
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Wood: 74
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Light: 34
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Heavy: 100
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: Ground, Infantry
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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^AntiAirMissile:
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Inherits: ^AntiGroundMissile
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ValidTargets: AirborneActor
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor
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Warhead@3Eff: CreateEffect
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ImpactActors: false
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Maverick:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 50
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Range: 9c0
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MinRange: 2c0
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Report: missile7.aud
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Burst: 2
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BurstDelays: 7
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Projectile: Missile
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Speed: 256
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Inaccuracy: 316
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CruiseAltitude: 2c0
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RangeLimit: 14c410
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Warhead@1Dam: SpreadDamage
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Damage: 7000
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Versus:
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None: 30
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Wood: 90
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Light: 90
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Heavy: 115
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Concrete: 100
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Dragon:
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Inherits: ^AntiGroundMissile
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Projectile: Missile
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TrailImage: smokey
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HellfireAG:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 34
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MinRange: 1c256
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Burst: 2
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BurstDelays: 10
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Projectile: Missile
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Speed: 256
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HorizontalRateOfTurn: 40
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RangeLimit: 8c512
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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Versus:
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None: 30
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Wood: 90
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Light: 90
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Concrete: 100
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HellfireAA:
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Inherits: ^AntiAirMissile
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ReloadDelay: 30
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MinRange: 1c256
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Range: 4c0
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Burst: 2
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BurstDelays: 10
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Projectile: Missile
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Speed: 492
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Inaccuracy: 128
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HorizontalRateOfTurn: 100
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RangeLimit: 7c0
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CloseEnough: 0c600
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Versus:
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Wood: 75
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Light: 75
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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MammothTusk:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 6c512
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Burst: 2
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ValidTargets: AirborneActor, Infantry
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Projectile: Missile
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Speed: 341
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HorizontalRateOfTurn: 60
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RangeLimit: 9c614
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor, Infantry
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Spread: 256
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Damage: 5000
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Versus:
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None: 100
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Light: 60
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Heavy: 24
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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ImpactSounds: kaboom12.aud
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ValidTargets: Ground, GroundActor, Trees
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidTargets: Air, AirborneActor
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Nike:
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Inherits: ^AntiAirMissile
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ReloadDelay: 15
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Range: 7c512
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Report: missile1.aud
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Projectile: Missile
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Arm: 3
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Inaccuracy: 0
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Image: MISSILE
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HorizontalRateOfTurn: 100
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RangeLimit: 11c0
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Speed: 341
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Versus:
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Light: 90
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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RedEye:
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Inherits: Nike
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ReloadDelay: 50
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Projectile: Missile
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Inaccuracy: 0
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HorizontalRateOfTurn: 80
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Speed: 298
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Versus:
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Light: 60
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Stinger:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 7c512
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Burst: 2
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BurstDelays: 0
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InvalidTargets: Underwater
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Projectile: Missile
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Arm: 3
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Inaccuracy: 0
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HorizontalRateOfTurn: 80
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RangeLimit: 9c512
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Speed: 170
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CloseEnough: 149
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Versus:
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None: 36
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Wood: 88
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Light: 66
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Heavy: 120
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Concrete: 60
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StingerAA:
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Inherits: Stinger
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ValidTargets: AirborneActor
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Projectile: Missile
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Speed: 255
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CloseEnough: 298
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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APTusk:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 6c0
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Projectile: Missile
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Speed: 298
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TrailImage: smokey
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HorizontalRateOfTurn: 40
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RangeLimit: 7c204
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APTusk.stnk:
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Inherits: APTusk
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ReloadDelay: 100
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TorpTube:
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ReloadDelay: 100
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Range: 9c0
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Report: torpedo1.aud
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ValidTargets: Water, WaterActor, Underwater, Bridge
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Burst: 2
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BurstDelays: 20
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Projectile: Missile
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Image: torpedo
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Arm: 3
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Speed: 85
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TrailImage: bubbles
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HorizontalRateOfTurn: 4
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RangeLimit: 10c819
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BoundToTerrainType: Water
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Palette: shadow
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MaximumLaunchAngle: 0
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CruiseAltitude: 0
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 18000
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ValidTargets: WaterActor, Underwater, Bridge
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Versus:
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Wood: 75
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Light: 75
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Heavy: 100
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Concrete: 500
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water
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InvalidTargets: Bridge
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^SubMissileDefault:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 300
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Range: 8c0
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Burst: 2
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Projectile: Missile
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Speed: 234
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Inaccuracy: 0c614
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HorizontalRateOfTurn: 60
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RangeLimit: 9c0
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Image: MISSILE
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TrailImage: smokey
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 2500
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 80
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Wood: 50
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Light: 48
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Heavy: 30
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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SubMissile:
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Inherits: ^SubMissileDefault
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Range: 20c0
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TargetActorCenter: true
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-Projectile:
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Projectile: Bullet
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Speed: 215
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Blockable: false
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LaunchAngle: 120
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Inaccuracy: 0c614
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Image: MISSILE
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Shadow: True
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TrailImage: smokey
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ContrailLength: 30
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SubMissileAA:
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Inherits: ^SubMissileDefault
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ValidTargets: AirborneActor
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor
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Damage: 1500
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Versus:
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Light: 30
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SCUD:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 240
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Range: 10c0
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MinRange: 4c0
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Report: missile1.aud
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-Projectile:
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Projectile: Bullet
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Speed: 170
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Blockable: false
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TrailImage: smokey
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TrailDelay: 5
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Inaccuracy: 213
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Image: V2
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Shadow: True
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LaunchAngle: 62
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 4500
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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None: 90
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Wood: 75
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Tree: 75
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Light: 70
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Heavy: 40
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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