Files
OpenRA/mods/ra/weapons/missiles.yaml
2023-05-25 23:35:34 +02:00

351 lines
6.8 KiB
YAML

^AntiGroundMissile:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: missile6.aud
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
Shadow: True
HorizontalRateOfTurn: 20
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 5000
ValidTargets: GroundActor, WaterActor
Versus:
None: 10
Wood: 74
Light: 34
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
ValidTargets: Ground, Infantry
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Bridge
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: AirborneActor
Warhead@1Dam: SpreadDamage
ValidTargets: AirborneActor
Warhead@3Eff: CreateEffect
ImpactActors: false
Maverick:
Inherits: ^AntiGroundMissile
ReloadDelay: 50
Range: 9c0
MinRange: 2c0
Report: missile7.aud
Burst: 2
BurstDelays: 7
Projectile: Missile
Speed: 256
Inaccuracy: 316
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Damage: 7000
Versus:
None: 30
Wood: 90
Light: 90
Heavy: 115
Concrete: 100
Dragon:
Inherits: ^AntiGroundMissile
Projectile: Missile
TrailImage: smokey
HellfireAG:
Inherits: ^AntiGroundMissile
ReloadDelay: 34
MinRange: 1c256
Burst: 2
BurstDelays: 10
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 40
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 6000
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 30
MinRange: 1c256
Range: 4c0
Burst: 2
BurstDelays: 10
Projectile: Missile
Speed: 492
Inaccuracy: 128
HorizontalRateOfTurn: 100
RangeLimit: 7c0
CloseEnough: 0c600
Warhead@1Dam: SpreadDamage
Damage: 4000
Versus:
Wood: 75
Light: 75
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
MammothTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 6c512
Burst: 2
ValidTargets: AirborneActor, Infantry
Projectile: Missile
Speed: 341
HorizontalRateOfTurn: 60
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
ValidTargets: AirborneActor, Infantry
Spread: 256
Damage: 5000
Versus:
None: 100
Light: 60
Heavy: 24
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
ImpactSounds: kaboom12.aud
ValidTargets: Ground, GroundActor, Trees
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidTargets: Air, AirborneActor
Nike:
Inherits: ^AntiAirMissile
ReloadDelay: 15
Range: 7c512
Report: missile1.aud
Projectile: Missile
Arm: 3
Inaccuracy: 0
Image: MISSILE
HorizontalRateOfTurn: 100
RangeLimit: 11c0
Speed: 341
Warhead@1Dam: SpreadDamage
Damage: 5000
Versus:
Light: 90
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
RedEye:
Inherits: Nike
ReloadDelay: 50
Projectile: Missile
Inaccuracy: 0
HorizontalRateOfTurn: 80
Speed: 298
Warhead@1Dam: SpreadDamage
Damage: 4000
Versus:
Light: 60
Stinger:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 7c512
Burst: 2
BurstDelays: 0
InvalidTargets: Underwater
Projectile: Missile
Arm: 3
Inaccuracy: 0
HorizontalRateOfTurn: 80
RangeLimit: 9c512
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 36
Wood: 88
Light: 66
Heavy: 120
Concrete: 60
StingerAA:
Inherits: Stinger
ValidTargets: AirborneActor
Projectile: Missile
Speed: 255
CloseEnough: 298
Warhead@1Dam: SpreadDamage
ValidTargets: AirborneActor
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
APTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 6c0
Projectile: Missile
Speed: 298
TrailImage: smokey
HorizontalRateOfTurn: 40
RangeLimit: 7c204
APTusk.stnk:
Inherits: APTusk
ReloadDelay: 100
TorpTube:
ReloadDelay: 100
Range: 9c0
Report: torpedo1.aud
ValidTargets: Water, WaterActor, Underwater, Bridge
Burst: 2
BurstDelays: 20
Projectile: Missile
Image: torpedo
Arm: 3
Speed: 85
TrailImage: bubbles
HorizontalRateOfTurn: 4
RangeLimit: 10c819
BoundToTerrainType: Water
Palette: shadow
MaximumLaunchAngle: 0
CruiseAltitude: 0
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 18000
ValidTargets: WaterActor, Underwater, Bridge
Versus:
Wood: 75
Light: 75
Heavy: 100
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water
InvalidTargets: Bridge
^SubMissileDefault:
Inherits: ^AntiGroundMissile
ReloadDelay: 300
Range: 8c0
Burst: 2
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 60
RangeLimit: 9c0
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 2500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 80
Wood: 50
Light: 48
Heavy: 30
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
SubMissile:
Inherits: ^SubMissileDefault
Range: 20c0
TargetActorCenter: true
-Projectile:
Projectile: Bullet
Speed: 215
Blockable: false
LaunchAngle: 120
Inaccuracy: 0c614
Image: MISSILE
Shadow: True
TrailImage: smokey
ContrailLength: 30
SubMissileAA:
Inherits: ^SubMissileDefault
ValidTargets: AirborneActor
Warhead@1Dam: SpreadDamage
ValidTargets: AirborneActor
Damage: 1500
Versus:
Light: 30
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
Range: 10c0
MinRange: 4c0
Report: missile1.aud
-Projectile:
Projectile: Bullet
Speed: 170
Blockable: false
TrailImage: smokey
TrailDelay: 5
Inaccuracy: 213
Image: V2
Shadow: True
LaunchAngle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 4500
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, WaterActor, Trees
Versus:
None: 90
Wood: 75
Tree: 75
Light: 70
Heavy: 40
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Warhead@4EffWater: CreateEffect
Explosions: large_splash