Files
OpenRA/OpenRA.Game/Exts.cs
Chris Forbes c5fdda9141 more cleanup
2010-04-02 16:45:01 +13:00

97 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA
{
public static class Exts
{
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static WeaponInfo GetPrimaryWeapon(this Actor self)
{
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null;
var weapon = info.PrimaryWeapon;
if (weapon == null) return null;
return Rules.Weapons[weapon.ToLowerInvariant()];
}
public static WeaponInfo GetSecondaryWeapon(this Actor self)
{
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null;
var weapon = info.SecondaryWeapon;
if (weapon == null) return null;
return Rules.Weapons[weapon.ToLowerInvariant()];
}
public static int GetMaxHP(this Actor self)
{
var oai = self.Info.Traits.GetOrDefault<OwnedActorInfo>();
if (oai == null) return 0;
return oai.HP;
}
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k )
where V : new()
{
return d.GetOrAdd( k, _ => new V() );
}
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k, Func<K, V> createFn )
{
V ret;
if( !d.TryGetValue( k, out ret ) )
d.Add( k, ret = createFn( k ) );
return ret;
}
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
{
var xs = ts.ToArray();
return xs[r.Next(xs.Length)];
}
}
}