Files
OpenRA/OpenRA.Mods.RA/Crates/UnitUpgradeCrateAction.cs
Paul Chote c697a1e7b4 Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00

89 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
[Desc("Grants an upgrade to the collector.")]
public class UnitUpgradeCrateActionInfo : CrateActionInfo
{
[Desc("The upgrades to apply.")]
public readonly string[] Upgrades = { };
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
public readonly int Duration = 0;
[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
public readonly WRange Range = new WRange(3);
[Desc("The maximum number of extra collectors to grant the crate action to.", "-1 = no limit")]
public readonly int MaxExtraCollectors = 4;
public override object Create(ActorInitializer init) { return new UnitUpgradeCrateAction(init.self, this); }
}
public class UnitUpgradeCrateAction : CrateAction
{
readonly Actor self;
readonly UnitUpgradeCrateActionInfo info;
public UnitUpgradeCrateAction(Actor self, UnitUpgradeCrateActionInfo info)
: base(self, info)
{
this.self = self;
this.info = info;
}
bool AcceptsUpgrade(Actor a)
{
var um = a.TraitOrDefault<UpgradeManager>();
return um != null && info.Upgrades.Any(u => um.AcceptsUpgrade(a, u));
}
public override int GetSelectionShares(Actor collector)
{
return AcceptsUpgrade(collector) ? info.SelectionShares : 0;
}
public override void Activate(Actor collector)
{
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
.Where(a => a != self && a != collector && a.Owner == collector.Owner && AcceptsUpgrade(a));
if (info.MaxExtraCollectors > -1)
actorsInRange = actorsInRange.Take(info.MaxExtraCollectors);
collector.World.AddFrameEndTask(w =>
{
foreach (var a in actorsInRange.Append(collector))
{
if (!a.IsInWorld || a.IsDead())
continue;
var um = a.TraitOrDefault<UpgradeManager>();
foreach (var u in info.Upgrades)
{
if (!um.AcceptsUpgrade(a, u))
continue;
if (info.Duration > 0)
um.GrantTimedUpgrade(a, u, info.Duration);
else
um.GrantUpgrade(a, u, this);
}
}
});
base.Activate(collector);
}
}
}