Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
This commit is contained in:
@@ -575,6 +575,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Routed unit upgrades via the UnitUpgradeManager trait
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if (engineVersion < 20141001)
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{
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if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("GainsStatUpgrades")))
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node.Value.Nodes.Add(new MiniYamlNode("UnitUpgradeManager", new MiniYaml("")));
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -16,9 +16,12 @@ namespace OpenRA.Mods.RA.Crates
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[Desc("Grants an upgrade to the collector.")]
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public class UnitUpgradeCrateActionInfo : CrateActionInfo
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{
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[Desc("The upgrade to grant.")]
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[Desc("The upgrades to apply.")]
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public readonly string[] Upgrades = { };
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
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public readonly WRange Range = new WRange(3);
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@@ -42,16 +45,8 @@ namespace OpenRA.Mods.RA.Crates
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bool AcceptsUpgrade(Actor a)
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{
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return a.TraitsImplementing<IUpgradable>()
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.Any(up => info.Upgrades.Any(u => up.AcceptsUpgrade(u)));
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}
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void GrantActorUpgrades(Actor a)
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{
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foreach (var up in a.TraitsImplementing<IUpgradable>())
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foreach (var u in info.Upgrades)
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if (up.AcceptsUpgrade(u))
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up.UpgradeAvailable(a, u, true);
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var um = a.TraitOrDefault<UpgradeManager>();
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return um != null && info.Upgrades.Any(u => um.AcceptsUpgrade(a, u));
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}
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public override int GetSelectionShares(Actor collector)
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@@ -61,25 +56,32 @@ namespace OpenRA.Mods.RA.Crates
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w => GrantActorUpgrades(collector));
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var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
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.Where(a => a != self && a.Owner == collector.Owner && AcceptsUpgrade(a));
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.Where(a => a != self && a != collector && a.Owner == collector.Owner && AcceptsUpgrade(a));
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if (actorsInRange.Any())
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if (info.MaxExtraCollectors > -1)
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actorsInRange = actorsInRange.Take(info.MaxExtraCollectors);
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collector.World.AddFrameEndTask(w =>
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{
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if (info.MaxExtraCollectors > -1)
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actorsInRange = actorsInRange.Take(info.MaxExtraCollectors);
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collector.World.AddFrameEndTask(w =>
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foreach (var a in actorsInRange.Append(collector))
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{
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foreach (var a in actorsInRange)
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if (!a.IsInWorld || a.IsDead())
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continue;
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var um = a.TraitOrDefault<UpgradeManager>();
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foreach (var u in info.Upgrades)
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{
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if (!a.IsDead() && a.IsInWorld)
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GrantActorUpgrades(a);
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if (!um.AcceptsUpgrade(a, u))
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continue;
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if (info.Duration > 0)
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um.GrantTimedUpgrade(a, u, info.Duration);
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else
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um.GrantUpgrade(a, u, this);
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}
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});
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}
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}
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});
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base.Activate(collector);
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}
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@@ -102,10 +102,10 @@ namespace OpenRA.Mods.RA
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Level++;
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foreach (var up in self.TraitsImplementing<IUpgradable>())
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var um = self.TraitOrDefault<UpgradeManager>();
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if (um != null)
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foreach (var u in upgrades)
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if (up.AcceptsUpgrade(u))
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up.UpgradeAvailable(self, u, true);
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um.GrantUpgrade(self, u, this);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette)));
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class GlobalUpgradableInfo : ITraitInfo
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public class GlobalUpgradableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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{
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public readonly string[] Upgrades = { };
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public readonly string[] Prerequisites = { };
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@@ -28,34 +28,36 @@ namespace OpenRA.Mods.RA
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public class GlobalUpgradable : INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly GlobalUpgradableInfo info;
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readonly GlobalUpgradeManager manager;
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readonly GlobalUpgradeManager globalManager;
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readonly UpgradeManager manager;
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public GlobalUpgradable(Actor actor, GlobalUpgradableInfo info)
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public GlobalUpgradable(Actor self, GlobalUpgradableInfo info)
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{
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this.info = info;
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manager = actor.Owner.PlayerActor.Trait<GlobalUpgradeManager>();
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globalManager = self.Owner.PlayerActor.Trait<GlobalUpgradeManager>();
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manager = self.Trait<UpgradeManager>();
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}
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public void AddedToWorld(Actor self)
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{
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if (info.Prerequisites.Any())
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manager.Register(self, this, info.Prerequisites);
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globalManager.Register(self, this, info.Prerequisites);
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}
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public void RemovedFromWorld(Actor self)
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{
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if (info.Prerequisites.Any())
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manager.Unregister(self, this, info.Prerequisites);
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globalManager.Unregister(self, this, info.Prerequisites);
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}
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public void PrerequisitesUpdated(Actor self, bool available)
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{
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var upgrades = self.TraitsImplementing<IUpgradable>();
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foreach (var u in upgrades)
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foreach (var u in info.Upgrades)
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{
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foreach (var t in info.Upgrades)
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if (u.AcceptsUpgrade(t))
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u.UpgradeAvailable(self, t, available);
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if (available)
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manager.GrantUpgrade(self, u, this);
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else
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manager.RevokeUpgrade(self, u, this);
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}
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}
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}
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@@ -564,6 +564,13 @@
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<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
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<Compile Include="Scripting\Properties\HelicopterProperties.cs" />
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<Compile Include="Scripting\Properties\PlaneProperties.cs" />
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<Compile Include="SupportPowers\GrantUpgradePower.cs" />
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<Compile Include="Modifiers\UpgradeOverlay.cs" />
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<Compile Include="TimedUpgradeBar.cs" />
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="Warheads\TimedUpgradeWarhead.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="UpgradeManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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58
OpenRA.Mods.RA/TimedUpgradeBar.cs
Normal file
58
OpenRA.Mods.RA/TimedUpgradeBar.cs
Normal file
@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Visualizes the remaining time for an upgrade.")]
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class TimedUpgradeBarInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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{
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[Desc("Upgrade that this bar corresponds to")]
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public readonly string Upgrade = null;
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public readonly Color Color = Color.Red;
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public object Create(ActorInitializer init) { return new TimedUpgradeBar(init.self, this); }
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}
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class TimedUpgradeBar : ISelectionBar
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{
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readonly TimedUpgradeBarInfo info;
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readonly Actor self;
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float value;
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public TimedUpgradeBar(Actor self, TimedUpgradeBarInfo info)
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{
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this.self = self;
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this.info = info;
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self.Trait<UpgradeManager>().RegisterWatcher(info.Upgrade, Update);
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}
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public void Update(int duration, int remaining)
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{
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value = remaining * 1f / duration;
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}
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public float GetValue()
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return 0;
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return value;
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}
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public Color GetColor() { return info.Color; }
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}
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}
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134
OpenRA.Mods.RA/UpgradeManager.cs
Normal file
134
OpenRA.Mods.RA/UpgradeManager.cs
Normal file
@@ -0,0 +1,134 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class UpgradeManagerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new UpgradeManager(init); }
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}
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public class UpgradeManager : ITick
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{
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class TimedUpgrade
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{
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public readonly string Upgrade;
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public readonly int Duration;
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public int Remaining;
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public TimedUpgrade(string upgrade, int duration)
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{
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Upgrade = upgrade;
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Duration = duration;
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Remaining = duration;
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}
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public void Tick() { Remaining--; }
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}
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readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
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readonly Dictionary<string, List<object>> sources = new Dictionary<string, List<object>>();
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readonly Dictionary<string, List<Action<int, int>>> watchers = new Dictionary<string, List<Action<int, int>>>();
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readonly Lazy<IEnumerable<IUpgradable>> upgradable;
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public UpgradeManager(ActorInitializer init)
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{
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upgradable = Exts.Lazy(() => init.self.TraitsImplementing<IUpgradable>());
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}
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public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
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{
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var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
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if (timed == null)
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{
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timed = new TimedUpgrade(upgrade, duration);
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timedUpgrades.Add(timed);
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GrantUpgrade(self, upgrade, timed);
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}
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else
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timed.Remaining = Math.Max(duration, timed.Remaining);
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}
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public void GrantUpgrade(Actor self, string upgrade, object source)
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{
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List<object> ss;
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if (!sources.TryGetValue(upgrade, out ss))
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{
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ss = new List<object>();
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sources.Add(upgrade, ss);
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foreach (var up in upgradable.Value)
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if (up.AcceptsUpgrade(upgrade))
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up.UpgradeAvailable(self, upgrade, true);
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}
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// Track the upgrade source so that the upgrade can be removed without conflicts
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ss.Add(source);
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}
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public void RevokeUpgrade(Actor self, string upgrade, object source)
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{
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// This upgrade may have been granted by multiple sources
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// We must be careful to only remove the upgrade after all
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// sources have been revoked
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List<object> ss;
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if (!sources.TryGetValue(upgrade, out ss))
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return;
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ss.Remove(source);
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if (!ss.Any())
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{
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foreach (var up in upgradable.Value)
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if (up.AcceptsUpgrade(upgrade))
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up.UpgradeAvailable(self, upgrade, false);
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sources.Remove(upgrade);
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}
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}
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public bool AcceptsUpgrade(Actor self, string upgrade)
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{
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return upgradable.Value.Any(up => up.AcceptsUpgrade(upgrade));
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}
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public void RegisterWatcher(string upgrade, Action<int, int> action)
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{
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if (!watchers.ContainsKey(upgrade))
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watchers.Add(upgrade, new List<Action<int, int>>());
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watchers[upgrade].Add(action);
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}
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public void Tick(Actor self)
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{
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foreach (var u in timedUpgrades)
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{
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u.Tick();
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if (u.Remaining <= 0)
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RevokeUpgrade(self, u.Upgrade, u);
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List<Action<int, int>> actions;
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if (watchers.TryGetValue(u.Upgrade, out actions))
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foreach (var a in actions)
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a(u.Duration, u.Remaining);
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}
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timedUpgrades.RemoveAll(u => u.Remaining <= 0);
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}
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}
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}
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@@ -47,6 +47,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Tank:
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AppearsOnRadar:
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@@ -100,6 +101,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Helicopter:
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AppearsOnRadar:
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@@ -138,6 +140,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Infantry:
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AppearsOnRadar:
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@@ -218,6 +221,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -324,6 +328,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Ship:
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AppearsOnRadar:
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@@ -357,6 +362,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Building:
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AppearsOnRadar:
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@@ -46,6 +46,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Tank:
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AppearsOnRadar:
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@@ -95,6 +96,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Husk:
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Health:
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@@ -221,6 +223,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Plane:
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AppearsOnRadar:
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@@ -253,6 +256,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Helicopter:
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Inherits: ^Plane
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@@ -60,6 +60,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Tank:
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AppearsOnRadar:
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@@ -123,6 +124,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Infantry:
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AppearsOnRadar:
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@@ -207,6 +209,7 @@
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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UpgradeManager:
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^Ship:
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AppearsOnRadar:
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@@ -248,6 +251,7 @@
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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IronCurtainable:
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UpgradeManager:
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^Plane:
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AppearsOnRadar:
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@@ -292,6 +296,7 @@
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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IronCurtainable:
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UpgradeManager:
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^Helicopter:
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Inherits: ^Plane
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@@ -348,6 +353,7 @@
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Demolishable:
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ScriptTriggers:
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IronCurtainable:
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UpgradeManager:
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^Defense:
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Inherits: ^Building
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@@ -157,6 +157,7 @@
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DeathSounds@ZAPPED:
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DeathSound: Zapped
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DeathTypes: 6
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UpgradeManager:
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^CivilianInfantry:
|
||||
Inherits: ^Infantry
|
||||
@@ -243,6 +244,7 @@
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
UpgradeManager:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -302,6 +304,7 @@
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
UpgradeManager:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
@@ -348,6 +351,7 @@
|
||||
ScriptTriggers:
|
||||
Guard:
|
||||
Guardable:
|
||||
UpgradeManager:
|
||||
|
||||
^BlossomTree:
|
||||
Tooltip:
|
||||
|
||||
Reference in New Issue
Block a user