Files
OpenRA/OpenRa.Game/Refinery.cs

34 lines
668 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
namespace OpenRa.Game
{
class Refinery : Actor
{
static Range<int>? refineryRange = null;
public Refinery(PointF location, int palette)
{
if (refineryRange == null)
refineryRange = UnitSheetBuilder.AddUnit("proc");
this.location = location;
this.palette = palette;
}
int GetFrame() { return 1; }
public override Sprite[] CurrentImages
{
get
{
return new Sprite[] { UnitSheetBuilder.sprites[refineryRange.Value.Start + GetFrame()] };
}
}
}
}