Files
OpenRA/OpenRa.Game/Traits/PaletteFromFile.cs
2010-02-06 09:42:54 +13:00

29 lines
801 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
namespace OpenRa.Traits
{
class PaletteFromFileInfo : ITraitInfo
{
public readonly string Name = null;
public readonly string Theater = null;
public readonly string Filename = null;
public object Create(Actor self) { return new PaletteFromFile(self, this); }
}
class PaletteFromFile
{
public PaletteFromFile(Actor self, PaletteFromFileInfo info)
{
if (info.Theater == null ||
info.Theater.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
{
//Log.Write("Loading palette {0} from file {1}", info.Name, info.Filename);
self.World.WorldRenderer.AddPalette(info.Name, new Palette(FileSystem.Open(info.Filename)));
}
}
}
}