rude hack to make snow maps for c&c work
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@@ -8,7 +8,7 @@ namespace OpenRa.Traits
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class PaletteFromFileInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly string Theatre = null;
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public readonly string Theater = null;
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public readonly string Filename = null;
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public object Create(Actor self) { return new PaletteFromFile(self, this); }
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}
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@@ -17,8 +17,8 @@ namespace OpenRa.Traits
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{
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public PaletteFromFile(Actor self, PaletteFromFileInfo info)
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{
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if (info.Theatre == null ||
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info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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if (info.Theater == null ||
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info.Theater.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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{
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//Log.Write("Loading palette {0} from file {1}", info.Name, info.Filename);
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self.World.WorldRenderer.AddPalette(info.Name, new Palette(FileSystem.Open(info.Filename)));
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BIN
mods/cnc/snow_ra.pal
Normal file
BIN
mods/cnc/snow_ra.pal
Normal file
Binary file not shown.
@@ -16,11 +16,20 @@ World:
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UnitInfluence:
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PaletteFromFile@terrain_temperat:
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Name: terrain
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Theater: temperat
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Filename: temperat_ra.pal
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PaletteFromFile@player_temperat:
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Name: player
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Theatre: temperat
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Theater: temperat
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Filename: temperat.pal
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PaletteFromFile@terrain_snow:
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Name: terrain
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Theater: snow
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Filename: snow_ra.pal
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PaletteFromFile@player_snow:
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Name: player
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Theater: snow
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Filename: tdbits/winter.pal
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PlayerColorPalette@player0:
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Name: player0
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DisplayName: Gold
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