68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackTurretedInfo : AttackBaseInfo
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{
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public override object Create(ActorInitializer init) { return new AttackTurreted( init.self ); }
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}
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class AttackTurreted : AttackBase, INotifyBuildComplete
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{
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public AttackTurreted(Actor self) : base(self) { }
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protected override bool CanAttack( Actor self )
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{
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if( self.HasTrait<Building>() && !buildComplete )
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return false;
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if (!target.IsValid) return false;
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var turreted = self.Trait<Turreted>();
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turreted.desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turreted.turretFacing );
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if( turreted.desiredFacing != turreted.turretFacing )
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return false;
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return base.CanAttack( self );
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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DoAttack( self );
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}
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protected override void QueueAttack( Actor self, Order order )
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{
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if (self.HasTrait<Building>() && self.Trait<Building>().Disabled)
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return;
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const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
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/* todo: choose the appropriate weapon, when only one works against this target */
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var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
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if (weapon == null)
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return;
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target = Target.FromOrder(order);
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if (self.HasTrait<Mobile>())
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self.QueueActivity( new Follow( target,
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Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ) );
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}
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bool buildComplete = false;
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public void BuildingComplete(Actor self) { buildComplete = true; }
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}
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}
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