Files
OpenRA/OpenRA.Mods.RA/AttackTurreted.cs
2010-08-14 17:39:49 +12:00

68 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class AttackTurretedInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackTurreted( init.self ); }
}
class AttackTurreted : AttackBase, INotifyBuildComplete
{
public AttackTurreted(Actor self) : base(self) { }
protected override bool CanAttack( Actor self )
{
if( self.HasTrait<Building>() && !buildComplete )
return false;
if (!target.IsValid) return false;
var turreted = self.Trait<Turreted>();
turreted.desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turreted.turretFacing );
if( turreted.desiredFacing != turreted.turretFacing )
return false;
return base.CanAttack( self );
}
public override void Tick(Actor self)
{
base.Tick(self);
DoAttack( self );
}
protected override void QueueAttack( Actor self, Order order )
{
if (self.HasTrait<Building>() && self.Trait<Building>().Disabled)
return;
const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
/* todo: choose the appropriate weapon, when only one works against this target */
var weapon = ChooseWeaponForTarget(Target.FromOrder(order));
if (weapon == null)
return;
target = Target.FromOrder(order);
if (self.HasTrait<Mobile>())
self.QueueActivity( new Follow( target,
Math.Max( 0, (int)weapon.Info.Range - RangeTolerance ) ) );
}
bool buildComplete = false;
public void BuildingComplete(Actor self) { buildComplete = true; }
}
}