Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c83dda4ce7f5260fe7830f588df373fa8e29925e
OpenRA/OpenRA.Mods.Cnc
History
abcdefg30 c83dda4ce7 Initialize AsActor as self.Info
2017-11-26 18:41:53 +01:00
..
Activities
Remove AmmoPool-awareness from Armament
2017-11-12 19:48:06 +00:00
Effects
Simplify and fix code quality in GpsDot.
2017-11-03 09:56:00 +01:00
FileFormats
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
FileSystem
Providing streaming AudFormat data.
2017-07-14 23:02:49 +01:00
Graphics
Make Frames and Limbs private.
2017-06-14 18:56:06 +02:00
Player
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
Projectiles
Introduce Weapon.TargetActorCenter and adapt projectiles
2017-06-24 11:24:17 +01:00
Scripting/Properties
Add condition support to Infiltrates.
2017-03-03 22:40:20 +00:00
SpriteLoaders
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
Traits
Initialize AsActor as self.Info
2017-11-26 18:41:53 +01:00
UtilityCommands
Fix the overlay to actor rule for crates
2017-09-22 13:04:29 +02:00
Widgets/Logic
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
CncLoadScreen.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
OpenRA.Mods.Cnc.csproj
Simplify and fix code quality in GpsDot.
2017-11-03 09:56:00 +01:00
TraitsInterfaces.cs
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Powered by Gitea Version: 1.25.1 Page: 144ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API