Files
OpenRA/OpenRA.Mods.Common/Traits/Capturable.cs
2017-11-15 13:54:15 +02:00

77 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be captured by a unit with Captures: trait.")]
public class CapturableInfo : ConditionalTraitInfo
{
[Desc("CaptureTypes (from the Captures trait) that are able to capture this.")]
public readonly HashSet<string> Types = new HashSet<string>() { "building" };
[Desc("What diplomatic stances can be captured by this actor.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
[Desc("Health percentage the target must be at (or below) before it can be captured.")]
public readonly int CaptureThreshold = 50;
public readonly bool CancelActivity = false;
public override object Create(ActorInitializer init) { return new Capturable(this); }
public bool CanBeTargetedBy(Actor captor, Player owner)
{
var c = captor.Info.TraitInfoOrDefault<CapturesInfo>();
if (c == null)
return false;
var stance = owner.Stances[captor.Owner];
if (!ValidStances.HasStance(stance))
return false;
if (!c.CaptureTypes.Overlaps(Types))
return false;
return true;
}
}
public class Capturable : ConditionalTrait<CapturableInfo>, INotifyCapture
{
public bool BeingCaptured { get; private set; }
public Capturable(CapturableInfo info)
: base(info) { }
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
BeingCaptured = true;
self.World.AddFrameEndTask(w => BeingCaptured = false);
if (Info.CancelActivity)
{
var stop = new Order("Stop", self, false);
foreach (var t in self.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(self, stop);
}
}
public bool CanBeTargetedBy(Actor captor, Player owner)
{
if (IsTraitDisabled)
return false;
return Info.CanBeTargetedBy(captor, owner);
}
}
}