Files
OpenRA/mods/ra/maps/allies-10a/allies10a.lua
2021-10-26 16:40:47 +02:00

190 lines
6.4 KiB
Lua

--[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
StartingUnits = { "mcv", "2tnk", "2tnk", "2tnk", "2tnk" }
MammothWays = { MammothWay1.Location, MammothWay2.Location, MammothWay3.Location, MammothWay4.Location, ParaLZ5.Location }
PeekersA = { Peekaboo1, Peekaboo2, Peekaboo3 }
PeekersB = { Peekaboo4, Peekaboo5 }
AmbushTeam = { "3tnk", "v2rl", "e2", "e2", "e4" }
NorthHarassFootprint = { CPos.New(24, 75), CPos.New(25, 75), CPos.New(26, 75), CPos.New(27, 75), CPos.New(36, 72), CPos.New(37, 72), CPos.New(38, 72), CPos.New(39, 72) }
NorthHarassTeam = { "e2", "e2", "e2", "3tnk" }
MissileSilos = { MissileSilo1, MissileSilo2, MissileSilo3, MissileSilo4 }
TimerColor = Player.GetPlayer("USSR").Color
TimerTicks = DateTime.Minutes(59) + DateTime.Seconds(42)
MissionStart = function()
Utils.Do(USSR.GetGroundAttackers(), function(unit)
Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
end)
Reinforcements.Reinforce(Greece, StartingUnits, { MCVEntry.Location, MCVStop.Location })
PatrolMammoth.Patrol(MammothWays, true, 20)
Trigger.AfterDelay(DateTime.Seconds(10), function()
Utils.Do(PeekersA, function(unit)
if not unit.IsDead then
unit.AttackMove(MCVStop.Location)
IdleHunt(unit)
end
end)
end)
Trigger.AfterDelay(DateTime.Seconds(45), function()
Utils.Do(PeekersB, function(unit)
if not unit.IsDead then
unit.AttackMove(AttackWaypoint1.Location)
IdleHunt(unit)
end
end)
end)
end
MissionTriggers = function()
Trigger.OnKilled(CommandCenter, function()
USSR.MarkCompletedObjective(HoldOut)
end)
Trigger.OnEnteredProximityTrigger(FCom.CenterPosition, WDist.FromCells(15), function(actor, id)
if actor.Owner == Greece and not MissilesLaunched then
Trigger.RemoveProximityTrigger(id)
LaunchMissiles()
end
end)
Trigger.OnTimerExpired(function()
DateTime.TimeLimit = 0
Trigger.AfterDelay(1, function() UserInterface.SetMissionText("We're too late!", USSR.Color) end)
USSR.MarkCompletedObjective(HoldOut)
end)
Trigger.OnKilled(BridgeBarrel, function()
local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
if not bridge.IsDead then
bridge.Kill()
end
end)
Trigger.OnEnteredProximityTrigger(OreAmbushTrigger.CenterPosition, WDist.FromCells(5), function(actor, id)
if actor.Owner == Greece and actor.Type == "harv" and not Map.LobbyOption("difficulty") == "easy" then
Trigger.RemoveProximityTrigger(id)
local ambush = Reinforcements.Reinforce(USSR, AmbushTeam, { OreAmbushEntry.Location})
Utils.Do(ambush, IdleHunt)
end
end)
local northFootTriggered
Trigger.OnEnteredFootprint(NorthHarassFootprint, function(actor, id)
if actor.Owner == Greece and not northFootTriggered then
Trigger.RemoveFootprintTrigger(id)
northFootTriggered = true
local northHarass = Reinforcements.Reinforce(USSR, NorthHarassTeam, { OreAmbushEntry.Location})
Utils.Do(northHarass, IdleHunt)
end
end)
end
LaunchMissiles = function()
MissilesLaunched = true
local missileCam = Actor.Create("camera", true, { Owner = Greece, Location = FCom.Location })
Camera.Position = FCom.CenterPosition
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
MissileSilo1.ActivateNukePower(CPos.New(127, 127))
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage("INCOMING TRANSMISSION", "LANDCOM 16")
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
MissileSilo2.ActivateNukePower(CPos.New(127, 127))
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
MissileSilo3.ActivateNukePower(CPos.New(127, 127))
end)
Trigger.AfterDelay(DateTime.Seconds(6), function()
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
MissileSilo4.ActivateNukePower(CPos.New(127, 127))
end)
Trigger.AfterDelay(DateTime.Seconds(8), function()
local fmvStart = DateTime.GameTime
Media.PlayMovieFullscreen("ally10b.vqa", function()
-- Completing immediately indicates that the FMV is not available
-- Fall back to a text message
if fmvStart == DateTime.GameTime then
Media.DisplayMessage("Commander, we're tracking four missiles. They must be deactivated! We are scrambling a team to assult the missile control bunker. Clear the way and capture the enemy command center. Hurry!", "LANDCOM 16")
end
end)
end)
Trigger.AfterDelay(DateTime.Seconds(9), function()
CaptureFCom = Greece.AddObjective("Capture the enemy Command Center. Hurry!")
DateTime.TimeLimit = TimerTicks
Media.PlaySpeechNotification(Greece, "TimerStarted")
Greece.MarkCompletedObjective(ApproachBase)
end)
Trigger.OnCapture(CommandCenter, function()
Greece.MarkCompletedObjective(CaptureFCom)
end)
Paradrop()
Trigger.AfterDelay(DateTime.Minutes(2), SendParabombs)
end
SilosDamaged = function()
if not MissilesLaunched then
LaunchMissiles()
end
end
Tick = function()
USSR.Cash = 50000
BadGuy.Cash = 50000
if Greece.HasNoRequiredUnits() then
USSR.MarkCompletedObjective(HoldOut)
end
end
WorldLoaded = function()
Greece = Player.GetPlayer("Greece")
USSR = Player.GetPlayer("USSR")
BadGuy = Player.GetPlayer("BadGuy")
Trigger.OnObjectiveAdded(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
HoldOut = USSR.AddObjective("Hold out until missiles reach their destination")
ApproachBase = Greece.AddObjective("Find a way to take the atomic weapons off-line.")
Trigger.OnObjectiveCompleted(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(Greece, function()
Media.PlaySpeechNotification(Greece, "Lose")
end)
Trigger.OnPlayerWon(Greece, function()
Media.PlaySpeechNotification(Greece, "Win")
end)
Camera.Position = DefaultCameraPosition.CenterPosition
StandardDrop = Actor.Create("paradrop", false, { Owner = USSR })
MissionStart()
MissionTriggers()
ActivateAI()
OnAnyDamaged(MissileSilos, SilosDamaged)
end