Files
OpenRA/OpenRA.Game/Graphics/TerrainSpriteLayer.cs
RoosterDragon c562b8c51e Detach event handlers on dispose in TerrainSpriteLayer.
The WorldRenderer outlives the TerrainSpriteLayer and thus keeps it alive longer than expected via the event handler. We detach it to allow the GC to reclaim it.
2015-11-04 23:09:30 +00:00

3.9 KiB