Files
OpenRA/mods/cnc-classic/weapons.yaml
2013-03-08 09:40:09 +01:00

756 lines
10 KiB
YAML

# cleaned up the file a bit.
# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc.
Pistol:
ROF: 7
Range: 1.75
Report: GUN18
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Concrete: 25%
InfDeath: 2
Explosion: 1
Damage: 1
M16:
ROF: 20
Range: 2
Report: MGUN2
ValidTargets: Ground, -Wall
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Conrete: 25%
Explosion: 1
InfDeath: 1
Damage: 15
Rockets:
ROF: 60
Range: 4
Report: BAZOOK1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
# ^ 35 in 0504
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
Grenade:
ROF: 50
Range: 3.5
Projectile: Bullet
Speed: 8
High: yes
Angle: .1
# weapon is "lobbed" in C&C. Looks close enough.
Inaccuracy: 5
# no information on inaccuracy in cncrules.ini
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
Flamethrower:
ROF: 50
Range: 2
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
Chemspray:
ROF: 70
Range: 2
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Damage: 80
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
InfDeath: 6
# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though.
SmudgeType: Scorch
ImpactSound: xplos
Sniper:
Report: RAMGUN2
ROF: 40
Range: 5.5
Projectile: Bullet
Speed: 100
Warhead:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
InfDeath: 1
MachineGun:
ROF: 30
Range: 4
Report: MGUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Concrete: 25%
InfDeath: 2
Explosion: 1
Damage: 15
BikeRockets:
ROF: 60
Range: 4
Report: BAZOOK1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 25
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
BigFlamer:
ROF: 42
Range: 2
Report: FLAMER2
Projectile: Bullet
Speed: 100
Burst:2
BurstDelay: 8
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
# Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 50
ArtilleryShell:
ROF: 65
Range: 6
MinRange: 2
Report: TNKFIRE2
Projectile: Bullet
Speed: 12
High: yes
Angle: .09
Inaccuracy: 30
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
InfDeath: 3
Explosion: 8
SmudgeType: Crater
ImpactSound: XPLOSML2
70mm:
ROF: 60
Range: 4
Report: TNKFIRE3
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
105mm:
ROF: 50
Range: 4.75
Report: TNKFIRE4
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
120mm:
ROF: 80
Range: 4.75
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
120mmDual:
ROF: 72
Range: 4.75
Report: TNKFIRE6
Burst: 2
BurstDelay: 8
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
MammothMissiles:
ROF: 72
Range: 5
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 8
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
227mm:
ROF: 72
Range: 6
# MinRange: 2
Burst: 2
BurstDelay: 8
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 2
High: yes
Shadow: no
Inaccuracy: 20
#inaccuracy only has "yes" for Heatseeker
Angle: 0.1
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 20
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
#ora InfDeath: 4
InfDeath: 3
Explosion: 4
# Explosion: frag3
ImpactSound: xplobig4
SmudgeType: Crater
Damage: 75
227mm.stnk:
ROF: 52
Range: 4
# Report: ROCKET1
Report: BZAOOK1
Burst: 2
BurstDelay: 8
ValidTargets: Ground, Air
Projectile: Missile
Arm: 2
High: no
Shadow: yes
Proximity: yes
Inaccuracy: 5
#no hard value for inaccuracy given in cncrules.ini
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 25
RangeLimit: 55
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 5
#cnc haven't confirmed what explosion it does
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
HonestJohn:
ROF: 200
#fires every 14 seconds
# fires once, then 8 seconds later, then at 16 seconds, then at 30.
Range: 10
Report: ROCKET1
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
#no inaccuracy info is provided in cncrules.ini
Image: patriot
Trail: smokey
Speed: 15
RangeLimit: 35
Angle: .15
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 5
Explosion: 3
# Explosion: big_napalm
ImpactSound: flamer2
SmudgeType: Crater
Damage: 100
OrcaAGMissiles:
ROF: 52
Burst: 2
BurstDelay: 8
Range: 4
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
# Explosion: 4
Explosion: 5
# ^ it looks like small arty explosion in C&C Gold
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
HeliAGGun:
ROF: 50
# ROF: 20
# Burst: 2
# BurstDelay: 0
Range: 4
ValidTargets: Ground
Report: gun5
Projectile: Bullet
Speed: 100
Warhead:
Damage: 25
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
InfDeath: 2
Explosion: 2
Napalm:
ROF: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 100
BoatMissile:
ROF: 35
Range: 8
Burst: 2
BurstDelay: 7
Report: ROCKET2
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 20
RangeLimit: 60
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: 4
# Explosion: frag3
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
HighV:
ROF: 40
Range: 5
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
Damage: 40
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: 1
TurretGun:
ROF: 50
Range: 6
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
SAMMissile:
ROF: 50
Range: 15
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
Arm: 3
High: yes
Shadow: no
Proximity: yes
Image: MISSILE
ROT: 20
Speed: 40
RangeLimit: 50
Trail: smokey
Warhead: AP
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
TowerMissle:
ROF: 32
Range: 6
Report: ROCKET2
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 8
Projectile: Missile
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
InfDeath: 3
Explosion: 4
# Explosion: frag3
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
Laser:
ROF: 90
Range: 7.5
Charges: true
Report: OBELRAY1
Projectile: LaserZap
BeamRadius: 1
Warhead:
Spread: 1
InfDeath: 5
SmudgeType: Scorch
Damage: 200
IonCannon:
Warhead@impact:
Damage: 600
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 200
SmudgeType: Scorch
Size: 2,1
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 5
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4
Tiberium:
ROF: 4
Warhead:
Spread: 1
InfDeath: 6
Damage: 1
PreventProne: yes
TiberiumHeal:
ROF: 4
Warhead:
Spread: 1
InfDeath: 6
Damage: -2
PreventProne: yes