Files
OpenRA/mods/cnc/weapons/ballistics.yaml
2022-10-19 20:23:19 +03:00

114 lines
2.0 KiB
YAML

^BallisticWeapon:
ReloadDelay: 40
Range: 4c768
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 682
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 4000
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
ImpactActors: false
70mm:
Inherits: ^BallisticWeapon
ReloadDelay: 30
Range: 4c0
Report: tnkfire3.aud
Projectile: Bullet
Speed: 853
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 24
Wood: 88
Light: 100
Heavy: 88
Concrete: 88
120mm:
Inherits: ^BallisticWeapon
Report: tnkfire4.aud
120mmDual:
Inherits: ^BallisticWeapon
Burst: 2
BurstDelays: 8
TurretGun:
Inherits: ^BallisticWeapon
ReloadDelay: 20
Range: 6c0
Projectile: Bullet
Speed: 853
Warhead@1Dam: SpreadDamage
Versus:
None: 20
Wood: 50
Light: 100
Heavy: 100
ArtilleryShell:
Inherits: ^BallisticWeapon
ReloadDelay: 65
Range: 11c0
MinRange: 3c0
Report: tnkfire2.aud
TargetActorCenter: true
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 56
Inaccuracy: 1c256
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 10000
Versus:
None: 140
Wood: 100
Light: 112
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
Grenade:
Inherits: ^BallisticWeapon
ReloadDelay: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 140
Blockable: false
LaunchAngle: 62
Inaccuracy: 813
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 5000
Versus:
None: 100
Wood: 50
Light: 80
Heavy: 34
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof