Files
OpenRA/mods/cnc/weapons/explosions.yaml
2022-10-19 20:23:19 +03:00

159 lines
3.3 KiB
YAML

^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 4000
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
ImpactActors: false
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DamagingExplosionHE:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
FlametankExplode:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 11500
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: big_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
HeliCrash:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Damage: 10000
HeliExplode:
Warhead@1Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
UnitExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 5000
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud
UnitExplodeShip:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 5000
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
UnitExplodeSmall:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
UnitExplodeBig:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig6.aud
UnitExplodeMech:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
UnitExplodeHarvEmpty:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplos.aud
UnitExplodeStealthTank:
Inherits: UnitExplodeBig
Warhead@1Dam: SpreadDamage
InvalidTargets: StealthTank
GrenadierExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 1000
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, med_frag, poof, small_building
Delay: 1
ImpactActors: false
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Delay: 1
Napalm.Crate:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 5000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 100
Concrete: 100
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
-Warhead@3Smu:
Warhead@4Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1