Files
OpenRA/mods/cnc/weapons/other.yaml
2022-10-19 20:23:19 +03:00

150 lines
2.7 KiB
YAML

^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 3c0
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 4000
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 110
Wood: 100
Light: 100
Heavy: 10
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactActors: false
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c512
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelays: 10
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 10000
Versus:
None: 82
Wood: 75
Light: 75
Heavy: 18
Concrete: 75
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
-InvalidTargets:
Warhead@1Dam: SpreadDamage
Damage: 8000
-InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelays: 2
-Projectile:
Projectile: GravityBomb
Image: BOMBLET
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 3000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 35
Heavy: 80
Concrete: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Laser:
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 36000
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 18000
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Warhead@1Dam: SpreadDamage
Damage: 12000
Teeth:
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 6000
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
ImpactActors: false