150 lines
2.7 KiB
YAML
150 lines
2.7 KiB
YAML
^FlameWeapon:
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ValidTargets: Ground, Water, Trees
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ReloadDelay: 55
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Range: 3c0
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InvalidTargets: Wall
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Report: flamer2.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 4000
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ValidTargets: Ground, Water, Trees
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InvalidTargets: Wall
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Versus:
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None: 110
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Wood: 100
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Light: 100
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Heavy: 10
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactActors: false
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Flamethrower:
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Inherits: ^FlameWeapon
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BigFlamer:
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Inherits: ^FlameWeapon
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ReloadDelay: 65
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Range: 3c512
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Projectile: Bullet
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Speed: 341
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Burst: 2
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BurstDelays: 10
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Warhead@1Dam: SpreadDamage
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Spread: 400
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Damage: 10000
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Versus:
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None: 82
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Wood: 75
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Light: 75
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Heavy: 18
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Concrete: 75
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Warhead@3Eff: CreateEffect
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Explosions: med_napalm
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Chemspray:
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Inherits: ^FlameWeapon
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ReloadDelay: 65
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-InvalidTargets:
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Warhead@1Dam: SpreadDamage
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Damage: 8000
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-InvalidTargets:
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Versus:
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None: 70
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Wood: 35
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Light: 75
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Heavy: 75
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
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Warhead@3Eff: CreateEffect
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Explosions: chemball
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ImpactSounds: xplos.aud
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Napalm:
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Inherits: ^FlameWeapon
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ReloadDelay: 4
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Range: 2c0
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Burst: 2
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BurstDelays: 2
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-Projectile:
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Projectile: GravityBomb
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Image: BOMBLET
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 3000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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Wood: 35
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Heavy: 80
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Concrete: 80
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Warhead@3Eff: CreateEffect
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Explosions: med_napalm
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Laser:
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ReloadDelay: 40
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Range: 7c512
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Report: obelray1.aud
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Projectile: LaserZap
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Width: 85
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HitAnim: laserfire
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ZOffset: 2047
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 36000
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Versus:
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Wood: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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^DinoWeapon:
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ReloadDelay: 30
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Range: 1c0
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Report: dinoatk1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 18000
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Versus:
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None: 90
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Wood: 10
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Tail:
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Inherits: ^DinoWeapon
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Horn:
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Inherits: ^DinoWeapon
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ReloadDelay: 20
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Warhead@1Dam: SpreadDamage
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Damage: 12000
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Teeth:
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Inherits: ^DinoWeapon
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Claw:
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Inherits: ^DinoWeapon
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ReloadDelay: 10
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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Demolish:
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Warhead@1Dam: SpreadDamage
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DamageTypes: DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: xplobig6.aud
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ImpactActors: false
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