146 lines
3.8 KiB
C#
146 lines
3.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Transform : Activity
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{
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public readonly string ToActor;
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public CVec Offset = CVec.Zero;
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public int Facing = 96;
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public string[] Sounds = { };
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public string Notification = null;
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public int ForceHealthPercentage = 0;
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public bool SkipMakeAnims = false;
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public string Faction = null;
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public Transform(Actor self, string toActor)
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{
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ToActor = toActor;
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}
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protected override void OnFirstRun(Actor self)
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{
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if (self.Info.HasTraitInfo<IFacingInfo>())
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QueueChild(new Turn(self, Facing));
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if (self.Info.HasTraitInfo<AircraftInfo>())
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QueueChild(new HeliLand(self, true));
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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if (ChildActivity != null)
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{
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ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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// Prevent deployment in bogus locations
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var transforms = self.TraitOrDefault<Transforms>();
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if (transforms != null && !transforms.CanDeploy())
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{
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Cancel(self, true);
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return NextActivity;
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}
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.BeforeTransform(self);
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (!SkipMakeAnims && makeAnimation != null)
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{
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// Once the make animation starts the activity must not be stopped anymore.
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IsInterruptible = false;
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// Wait forever
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QueueChild(new WaitFor(() => false));
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makeAnimation.Reverse(self, () => DoTransform(self));
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return this;
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}
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return NextActivity;
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}
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protected override void OnLastRun(Actor self)
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{
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if (!IsCanceled)
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DoTransform(self);
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}
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void DoTransform(Actor self)
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{
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self.World.AddFrameEndTask(w =>
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{
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if (self.IsDead || self.WillDispose)
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return;
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.OnTransform(self);
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var selected = w.Selection.Contains(self);
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var controlgroup = w.Selection.GetControlGroupForActor(self);
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self.Dispose();
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foreach (var s in Sounds)
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Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s, self.CenterPosition);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Notification, self.Owner.Faction.InternalName);
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var init = new TypeDictionary
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{
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new LocationInit(self.Location + Offset),
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new OwnerInit(self.Owner),
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new FacingInit(Facing),
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};
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if (SkipMakeAnims)
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init.Add(new SkipMakeAnimsInit());
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if (Faction != null)
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init.Add(new FactionInit(Faction));
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var health = self.TraitOrDefault<IHealth>();
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if (health != null)
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{
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// Cast to long to avoid overflow when multiplying by the health
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var newHP = ForceHealthPercentage > 0 ? ForceHealthPercentage : (int)(health.HP * 100L / health.MaxHP);
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init.Add(new HealthInit(newHP));
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}
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foreach (var modifier in self.TraitsImplementing<ITransformActorInitModifier>())
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modifier.ModifyTransformActorInit(self, init);
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var a = w.CreateActor(ToActor, init);
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.AfterTransform(a);
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self.ReplacedByActor = a;
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if (selected)
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w.Selection.Add(a);
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if (controlgroup.HasValue)
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w.Selection.AddToControlGroup(a, controlgroup.Value);
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});
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}
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}
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}
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