Files
OpenRA/OpenRA.Mods.Common/Traits/Render/CashTricklerBar.cs

57 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Display the time remaining until the next cash is given by actor's CashTrickler trait.")]
class CashTricklerBarInfo : ITraitInfo, Requires<CashTricklerInfo>
{
[Desc("Defines to which players the bar is to be shown.")]
public readonly Stance DisplayStances = Stance.Ally;
public readonly Color Color = Color.Magenta;
public object Create(ActorInitializer init) { return new CashTricklerBar(init.Self, this); }
}
class CashTricklerBar : ISelectionBar
{
readonly Actor self;
readonly CashTricklerBarInfo info;
readonly IEnumerable<CashTrickler> cashTricklers;
public CashTricklerBar(Actor self, CashTricklerBarInfo info)
{
this.self = self;
this.info = info;
cashTricklers = self.TraitsImplementing<CashTrickler>().ToArray();
}
float ISelectionBar.GetValue()
{
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
if (viewer != null && !info.DisplayStances.HasStance(self.Owner.Stances[viewer]))
return 0;
var complete = cashTricklers.Min(ct => (float)ct.Ticks / ct.Info.Interval);
return 1 - complete;
}
Color ISelectionBar.GetColor() { return info.Color; }
bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
}
}