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cb05d8a98d026e629119ba34b996757422fca84c
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
World
History
Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
..
ActorMap.cs
…
ActorSpawnManager.cs
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BridgeLayer.cs
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CliffBackImpassabilityLayer.cs
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CrateSpawner.cs
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CreateMPPlayers.cs
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DomainIndex.cs
Replace DomainIndex passability hack with Locomotor boolean
2018-05-03 10:49:21 +02:00
EditorActorLayer.cs
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EditorActorPreview.cs
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EditorResourceLayer.cs
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EditorSelectionLayer.cs
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ElevatedBridgeLayer.cs
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ElevatedBridgePlaceholder.cs
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ExitsDebugOverlayManager.cs
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JumpjetActorLayer.cs
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JumpjetLocomotor.cs
Replace DomainIndex passability hack with Locomotor boolean
2018-05-03 10:49:21 +02:00
LegacyBridgeLayer.cs
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LoadWidgetAtGameStart.cs
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LobbyPrerequisiteCheckbox.cs
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Locomotor.cs
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
MapBuildRadius.cs
…
MapCreeps.cs
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MapOptions.cs
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MissionData.cs
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MPStartLocations.cs
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
MPStartUnits.cs
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MusicPlaylist.cs
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PaletteFromFile.cs
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PaletteFromGimpOrJascFile.cs
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PaletteFromPaletteWithAlpha.cs
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PaletteFromPlayerPaletteWithAlpha.cs
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PaletteFromRGBA.cs
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PathFinder.cs
Fixing pathfinding calc when the distance was to small for the bidirectional logic to work.
2018-07-12 10:06:55 +02:00
RadarPings.cs
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ResourceClaimLayer.cs
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ResourceLayer.cs
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ScriptLobbyDropdown.cs
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ShroudPalette.cs
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ShroudRenderer.cs
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SmudgeLayer.cs
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SpawnMapActors.cs
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SpawnMPUnits.cs
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StartGameNotification.cs
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SubterraneanActorLayer.cs
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SubterraneanLocomotor.cs
Replace DomainIndex passability hack with Locomotor boolean
2018-05-03 10:49:21 +02:00
TerrainGeometryOverlay.cs
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TerrainTunnel.cs
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TerrainTunnelLayer.cs
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ValidateOrder.cs
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WarheadDebugOverlay.cs
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WeatherOverlay.cs
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