491 lines
8.6 KiB
YAML
491 lines
8.6 KiB
YAML
FACT:
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Inherits: ^Building
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Building:
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Power: 15
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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Bib:
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Production:
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Produces: Building,Defense
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ConstructionYard:
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CustomSellValue:
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Value: 5000
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NUKE:
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Inherits: ^Building
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Buildable:
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Icon: nukeicnh
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TechLevel: 1
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Owner: gdi,nod
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Cost: 300
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Description: Power Plant
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LongDesc: Provides power for other structures
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Building:
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Power: 100
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Footprint: x_ xx
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Dimensions: 2,2
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Capturable: true
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HP: 200
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Armor: wood
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Crewed: yes
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Sight: 2
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Bib:
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PROC:
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Inherits: ^Building
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Buildable:
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Icon: procicnh
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TechLevel: 2
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Prerequisites: nuke
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Owner: gdi,nod
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Cost: 2000
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Description: Tiberium Refinery
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LongDesc: Processes Tiberium into useable resources
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Capturable: true
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HP: 450
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Armor: wood
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Crewed: yes
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Sight: 4
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Bib:
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TiberiumRefinery:
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StoresOre:
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Pips: 17
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Capacity: 1000
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CustomSellValue:
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Value: 600
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HasUnitOnBuild:
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Unit: HARV
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InitialActivity: Harvest
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SpawnOffset: 1,2
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Facing: 64
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SILO:
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Inherits: ^Building
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Buildable:
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Icon: siloicnh
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TechLevel: 2
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Prerequisites: proc
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Owner: gdi,nod
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Cost: 150
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Description: Tiberium Silo
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LongDesc: Stores excess Tiberium until it can be processed
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Building:
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Power: -10
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Footprint: xx
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Dimensions: 2,1
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Capturable: true
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HP: 150
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Armor: wood
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Sight: 2
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RenderBuildingOre:
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StoresOre:
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Pips: 5
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Capacity: 1500
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-RenderBuilding:
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PYLE:
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Inherits: ^Building
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Buildable:
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Icon: pyleicnh
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TechLevel: 2
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Prerequisites: nuke
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Owner: gdi
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Cost: 300
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Description: Barracks
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LongDesc: Trains infantry
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AlternateName: @Barracks
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Building:
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Power: -20
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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Bib:
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RallyPoint:
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Production:
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Produces: Infantry
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HAND:
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Inherits: ^Building
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Buildable:
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Icon: handicnh
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TechLevel: 2
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Prerequisites: nuke
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Owner: nod
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Cost: 300
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Description: Hand of Nod
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LongDesc: Trains infantry
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AlternateName: @Barracks
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Building:
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Power: -20
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Footprint: __ xx xx
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Dimensions: 2,3
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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Bib:
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RallyPoint:
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Production:
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Produces: Infantry
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AFLD:
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Inherits: ^Building
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Buildable:
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Icon: afldicnh
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TechLevel: 5
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Prerequisites: proc
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Owner: nod
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Cost: 2000
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Description: Airstrip
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LongDesc: Provides a dropzone for vehicle reinforcements
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Building:
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Power: -30
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Footprint: xxxx xxxx
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Dimensions: 4,2
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Capturable: true
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HP: 500
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Armor: heavy
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Crewed: yes
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Sight: 5
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Bib:
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RallyPoint:
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BelowUnits:
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ProductionAirdrop:
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Produces: Vehicle
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WEAP:
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Inherits: ^Building
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Buildable:
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Icon: weapicnh
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TechLevel: 5
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Prerequisites: proc
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Owner: gdi
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Cost: 2000
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Description: Weapons Factory
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LongDesc: Assembly point for vehicle reinforcements
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Capturable: true
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HP: 200
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Armor: light
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Crewed: yes
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Sight: 3
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Bib:
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RenderWarFactory:
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RallyPoint:
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Production:
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ExitOffset:-1,1
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Produces: Vehicle
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HQ:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Icon: hqicnh
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TechLevel: 3
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Prerequisites: proc
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Owner: gdi,nod
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Cost: 1000
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Description: Communications Center
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LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
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Building:
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Power: -40
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Footprint: __ xx
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Dimensions: 2,2
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Capturable: true
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HP: 500
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Armor: wood
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Crewed: yes
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Sight: 10
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Bib:
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ProvidesRadar:
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NUK2:
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Inherits: ^Building
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Buildable:
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Icon:nuk2icnh
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TechLevel: 5
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Prerequisites: nuke
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Owner: gdi,nod
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Cost: 700
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Description: Advanced Power Plant
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LongDesc: Provides more power, cheaper than the \nstandard Power Plant
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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HP: 700
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Armor: wood
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Crewed: yes
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Sight: 2
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Bib:
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FIX:
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Inherits: ^Building
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Buildable:
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Icon: fixicnh
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TechLevel: 3
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Prerequisites: nuke
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Owner: gdi,nod
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Cost: 1200
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Description: Repair Facility
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LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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BelowUnits:
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Reservable:
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RepairsUnits:
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HPAD:
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Inherits: ^Building
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Buildable:
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Icon:hpadicnh
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TechLevel: 6
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Prerequisites: @Barracks
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Owner: gdi,nod
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Cost: 1500
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Description: Helipad
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LongDesc: Produces and reloads helicopters
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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Bib:
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Production:
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SpawnOffset: 0,-4
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Produces: Plane
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BelowUnits:
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Reservable:
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EYE:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Icon: eyeicnh
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TechLevel: 7
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Prerequisites: hq
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Owner: gdi
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Cost: 2800
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Description: Advanced Communications Center
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LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
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AlternateName: @Superweapon
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Building:
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Power: -200
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Footprint: __ xx
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Dimensions: 2,2
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Capturable: true
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HP: 500
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Armor: wood
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Crewed: yes
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Sight: 10
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Bib:
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ProvidesRadar:
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IonControl:
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TMPL:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Icon: tmplicnh
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TechLevel: 7
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Prerequisites: hq
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Owner: nod
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Cost: 3000
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Description: Temple of Nod
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LongDesc: Place of worship and secret missile silo.\n Requires power to operate.
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AlternateName: @Superweapon
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Building:
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Power: -150
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Footprint: __ xx
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Dimensions: 2,2
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Capturable: false
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HP: 1000
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Armor: light
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Crewed: yes
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Sight: 4
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Bib:
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NukeSilo:
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OBLI:
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RequiresPower:
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Inherits: ^Building
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Buildable:
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Icon:obliicnh
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TechLevel: 4
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Prerequisites: hq
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Owner: nod
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Cost: 1500
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Description: Obelisk of Light
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LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Building:
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Power: -150
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Footprint: _ x
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Dimensions: 1,2
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HP: 200
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Armor: light
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Crewed: no
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Sight: 5
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RenderBuildingCharge:
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ChargeAudio: obelpowr.aud
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AttackOmni:
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PrimaryWeapon: Laser
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PrimaryOffset: 0,0,0,-16
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FireDelay: 8
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AutoTarget:
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-RenderBuilding:
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BARB:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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CYCL:
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Inherits: ^Wall
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Buildable:
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Icon:cyclicnh
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TechLevel: 5
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 75
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Description: Chain Link Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 3
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SBAG:
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Inherits: ^Wall
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Buildable:
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Icon:sbagicnh
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TechLevel: 5
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 50
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Description: Sandbag Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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BRIK:
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Inherits: ^Wall
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Buildable:
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Icon:brikicnh
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TechLevel: 7
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 100
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Description: Concrete Barrier
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LongDesc: Stop units and blocks enemy fire.
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 4
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GUN:
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Inherits: ^Building
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Buildable:
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Icon: gunicnh
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TechLevel: 4
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Prerequisites: hand
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Owner: nod
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Cost: 600
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Description: Turret
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LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Power: -20
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HP: 400
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Armor: heavy
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Crewed: yes
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Sight: 6
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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AutoTarget:
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-RenderBuilding:
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GTWR:
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Inherits: ^Building
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Buildable:
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Icon: gtwricnh
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TechLevel: 2
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Prerequisites: pyle
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Owner: gdi
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Cost: 500
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Description: Guard Tower
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LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Building:
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Power: -10
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 3
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AttackOmni:
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PrimaryWeapon: HighV
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AutoTarget:
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ATWR:
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Inherits: ^Building
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Buildable:
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Icon: atwricnh
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TechLevel: 4
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Prerequisites: hq
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Owner: gdi
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Cost: 1000
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Description: Advanced Guard Tower
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LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Building:
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Power: -20
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HP: 600
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Armor: light
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Crewed: yes
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Sight: 4
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AttackOmni:
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PrimaryWeapon: Tomahawk
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SecondaryWeapon: Tomahawk
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AutoTarget:
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