Files
OpenRA/mods/cnc/structures.yaml
2010-04-09 21:06:23 +12:00

491 lines
8.6 KiB
YAML

FACT:
Inherits: ^Building
Building:
Power: 15
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 3
Bib:
Production:
Produces: Building,Defense
ConstructionYard:
CustomSellValue:
Value: 5000
NUKE:
Inherits: ^Building
Buildable:
Icon: nukeicnh
TechLevel: 1
Owner: gdi,nod
Cost: 300
Description: Power Plant
LongDesc: Provides power for other structures
Building:
Power: 100
Footprint: x_ xx
Dimensions: 2,2
Capturable: true
HP: 200
Armor: wood
Crewed: yes
Sight: 2
Bib:
PROC:
Inherits: ^Building
Buildable:
Icon: procicnh
TechLevel: 2
Prerequisites: nuke
Owner: gdi,nod
Cost: 2000
Description: Tiberium Refinery
LongDesc: Processes Tiberium into useable resources
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
HP: 450
Armor: wood
Crewed: yes
Sight: 4
Bib:
TiberiumRefinery:
StoresOre:
Pips: 17
Capacity: 1000
CustomSellValue:
Value: 600
HasUnitOnBuild:
Unit: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64
SILO:
Inherits: ^Building
Buildable:
Icon: siloicnh
TechLevel: 2
Prerequisites: proc
Owner: gdi,nod
Cost: 150
Description: Tiberium Silo
LongDesc: Stores excess Tiberium until it can be processed
Building:
Power: -10
Footprint: xx
Dimensions: 2,1
Capturable: true
HP: 150
Armor: wood
Sight: 2
RenderBuildingOre:
StoresOre:
Pips: 5
Capacity: 1500
-RenderBuilding:
PYLE:
Inherits: ^Building
Buildable:
Icon: pyleicnh
TechLevel: 2
Prerequisites: nuke
Owner: gdi
Cost: 300
Description: Barracks
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 3
Bib:
RallyPoint:
Production:
Produces: Infantry
HAND:
Inherits: ^Building
Buildable:
Icon: handicnh
TechLevel: 2
Prerequisites: nuke
Owner: nod
Cost: 300
Description: Hand of Nod
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: __ xx xx
Dimensions: 2,3
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 3
Bib:
RallyPoint:
Production:
Produces: Infantry
AFLD:
Inherits: ^Building
Buildable:
Icon: afldicnh
TechLevel: 5
Prerequisites: proc
Owner: nod
Cost: 2000
Description: Airstrip
LongDesc: Provides a dropzone for vehicle reinforcements
Building:
Power: -30
Footprint: xxxx xxxx
Dimensions: 4,2
Capturable: true
HP: 500
Armor: heavy
Crewed: yes
Sight: 5
Bib:
RallyPoint:
BelowUnits:
ProductionAirdrop:
Produces: Vehicle
WEAP:
Inherits: ^Building
Buildable:
Icon: weapicnh
TechLevel: 5
Prerequisites: proc
Owner: gdi
Cost: 2000
Description: Weapons Factory
LongDesc: Assembly point for vehicle reinforcements
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
HP: 200
Armor: light
Crewed: yes
Sight: 3
Bib:
RenderWarFactory:
RallyPoint:
Production:
ExitOffset:-1,1
Produces: Vehicle
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: hqicnh
TechLevel: 3
Prerequisites: proc
Owner: gdi,nod
Cost: 1000
Description: Communications Center
LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
Building:
Power: -40
Footprint: __ xx
Dimensions: 2,2
Capturable: true
HP: 500
Armor: wood
Crewed: yes
Sight: 10
Bib:
ProvidesRadar:
NUK2:
Inherits: ^Building
Buildable:
Icon:nuk2icnh
TechLevel: 5
Prerequisites: nuke
Owner: gdi,nod
Cost: 700
Description: Advanced Power Plant
LongDesc: Provides more power, cheaper than the \nstandard Power Plant
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 700
Armor: wood
Crewed: yes
Sight: 2
Bib:
FIX:
Inherits: ^Building
Buildable:
Icon: fixicnh
TechLevel: 3
Prerequisites: nuke
Owner: gdi,nod
Cost: 1200
Description: Repair Facility
LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 3
BelowUnits:
Reservable:
RepairsUnits:
HPAD:
Inherits: ^Building
Buildable:
Icon:hpadicnh
TechLevel: 6
Prerequisites: @Barracks
Owner: gdi,nod
Cost: 1500
Description: Helipad
LongDesc: Produces and reloads helicopters
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 3
Bib:
Production:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:
Reservable:
EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: eyeicnh
TechLevel: 7
Prerequisites: hq
Owner: gdi
Cost: 2800
Description: Advanced Communications Center
LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
AlternateName: @Superweapon
Building:
Power: -200
Footprint: __ xx
Dimensions: 2,2
Capturable: true
HP: 500
Armor: wood
Crewed: yes
Sight: 10
Bib:
ProvidesRadar:
IonControl:
TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: tmplicnh
TechLevel: 7
Prerequisites: hq
Owner: nod
Cost: 3000
Description: Temple of Nod
LongDesc: Place of worship and secret missile silo.\n Requires power to operate.
AlternateName: @Superweapon
Building:
Power: -150
Footprint: __ xx
Dimensions: 2,2
Capturable: false
HP: 1000
Armor: light
Crewed: yes
Sight: 4
Bib:
NukeSilo:
OBLI:
RequiresPower:
Inherits: ^Building
Buildable:
Icon:obliicnh
TechLevel: 4
Prerequisites: hq
Owner: nod
Cost: 1500
Description: Obelisk of Light
LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
HP: 200
Armor: light
Crewed: no
Sight: 5
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackOmni:
PrimaryWeapon: Laser
PrimaryOffset: 0,0,0,-16
FireDelay: 8
AutoTarget:
-RenderBuilding:
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
CYCL:
Inherits: ^Wall
Buildable:
Icon:cyclicnh
TechLevel: 5
Prerequisites: fact
Owner: gdi,nod
Cost: 75
Description: Chain Link Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 3
SBAG:
Inherits: ^Wall
Buildable:
Icon:sbagicnh
TechLevel: 5
Prerequisites: fact
Owner: gdi,nod
Cost: 50
Description: Sandbag Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
BRIK:
Inherits: ^Wall
Buildable:
Icon:brikicnh
TechLevel: 7
Prerequisites: fact
Owner: gdi,nod
Cost: 100
Description: Concrete Barrier
LongDesc: Stop units and blocks enemy fire.
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 4
GUN:
Inherits: ^Building
Buildable:
Icon: gunicnh
TechLevel: 4
Prerequisites: hand
Owner: nod
Cost: 600
Description: Turret
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -20
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
-RenderBuilding:
GTWR:
Inherits: ^Building
Buildable:
Icon: gtwricnh
TechLevel: 2
Prerequisites: pyle
Owner: gdi
Cost: 500
Description: Guard Tower
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -10
HP: 400
Armor: wood
Crewed: yes
Sight: 3
AttackOmni:
PrimaryWeapon: HighV
AutoTarget:
ATWR:
Inherits: ^Building
Buildable:
Icon: atwricnh
TechLevel: 4
Prerequisites: hq
Owner: gdi
Cost: 1000
Description: Advanced Guard Tower
LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Building:
Power: -20
HP: 600
Armor: light
Crewed: yes
Sight: 4
AttackOmni:
PrimaryWeapon: Tomahawk
SecondaryWeapon: Tomahawk
AutoTarget: