53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Play the Build voice of this actor when trained.")]
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public class AnnounceOnBuildInfo : ITraitInfo
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{
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[Desc("Voice to use when built/trained.")]
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[VoiceReference] public readonly string Voice = "Build";
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[Desc("Player stances who can hear this voice.")]
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public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
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[Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances")]
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public readonly bool PlayToOwner = true;
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public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); }
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}
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public class AnnounceOnBuild : INotifyBuildComplete
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{
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readonly AnnounceOnBuildInfo info;
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public AnnounceOnBuild(Actor self, AnnounceOnBuildInfo info)
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{
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this.info = info;
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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var player = self.World.LocalPlayer ?? self.World.RenderPlayer;
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if (player == null)
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return;
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if (info.ValidStances.HasStance(self.Owner.Stances[player]))
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self.PlayVoice(info.Voice);
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else if (info.PlayToOwner && self.Owner == player)
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self.PlayVoice(info.Voice);
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}
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}
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}
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