Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/AnnounceOnBuild.cs
2018-10-27 15:21:33 +02:00

53 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Play the Build voice of this actor when trained.")]
public class AnnounceOnBuildInfo : ITraitInfo
{
[Desc("Voice to use when built/trained.")]
[VoiceReference] public readonly string Voice = "Build";
[Desc("Player stances who can hear this voice.")]
public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
[Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances")]
public readonly bool PlayToOwner = true;
public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); }
}
public class AnnounceOnBuild : INotifyBuildComplete
{
readonly AnnounceOnBuildInfo info;
public AnnounceOnBuild(Actor self, AnnounceOnBuildInfo info)
{
this.info = info;
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
var player = self.World.LocalPlayer ?? self.World.RenderPlayer;
if (player == null)
return;
if (info.ValidStances.HasStance(self.Owner.Stances[player]))
self.PlayVoice(info.Voice);
else if (info.PlayToOwner && self.Owner == player)
self.PlayVoice(info.Voice);
}
}
}