Implement AnnounceOnBuildInfo.OnlyToOwner

This commit is contained in:
Andre Mohren
2018-10-24 20:44:54 +00:00
committed by abcdefg30
parent 98006d3870
commit cc036cfd62

View File

@@ -19,6 +19,12 @@ namespace OpenRA.Mods.Common.Traits.Sound
[Desc("Voice to use when built/trained.")]
[VoiceReference] public readonly string Voice = "Build";
[Desc("Player stances who can hear this voice.")]
public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
[Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances")]
public readonly bool PlayToOwner = true;
public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); }
}
@@ -33,7 +39,14 @@ namespace OpenRA.Mods.Common.Traits.Sound
void INotifyBuildComplete.BuildingComplete(Actor self)
{
self.PlayVoice(info.Voice);
var player = self.World.LocalPlayer ?? self.World.RenderPlayer;
if (player == null)
return;
if (info.ValidStances.HasStance(self.Owner.Stances[player]))
self.PlayVoice(info.Voice);
else if (info.PlayToOwner && self.Owner == player)
self.PlayVoice(info.Voice);
}
}
}