Implement AnnounceOnBuildInfo.OnlyToOwner
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@@ -19,6 +19,12 @@ namespace OpenRA.Mods.Common.Traits.Sound
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[Desc("Voice to use when built/trained.")]
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[VoiceReference] public readonly string Voice = "Build";
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[Desc("Player stances who can hear this voice.")]
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public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
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[Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances")]
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public readonly bool PlayToOwner = true;
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public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); }
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}
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@@ -33,7 +39,14 @@ namespace OpenRA.Mods.Common.Traits.Sound
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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self.PlayVoice(info.Voice);
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var player = self.World.LocalPlayer ?? self.World.RenderPlayer;
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if (player == null)
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return;
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if (info.ValidStances.HasStance(self.Owner.Stances[player]))
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self.PlayVoice(info.Voice);
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else if (info.PlayToOwner && self.Owner == player)
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self.PlayVoice(info.Voice);
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}
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}
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}
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