Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ce806fdbe65ee330d5a9ed6169a67f5c2a69a57c
OpenRA/OpenRA.Game/Sound.cs
James Dunne ce806fdbe6 Prevent too many instances of a single sound starting at once in an absolute location and attenuate volume of new sounds based on number active sounds already playing.
2012-07-06 14:41:24 +12:00

17 KiB
Raw Blame History

View Raw
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.25.1 Page: 20ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API